| void CollectSources(const Bounds& includedWorldBounds, int includedLayerMask, const NavMeshCollectGeometry& geometry, int defaultArea, List<UnityEngine.AI.NavMeshBuildMarkup> markups, List<UnityEngine.AI.NavMeshBuildSource> results) | PublicStatic | — | 0x18 |
| void CollectSources(Transform root, int includedLayerMask, const NavMeshCollectGeometry& geometry, int defaultArea, List<UnityEngine.AI.NavMeshBuildMarkup> markups, List<UnityEngine.AI.NavMeshBuildSource> results) | PublicStatic | | 0x08 |
| NavMeshBuildSource[] CollectSourcesInternal(int includedLayerMask, const Bounds& includedWorldBounds, Transform root, bool useBounds, const NavMeshCollectGeometry& geometry, int defaultArea, const NavMeshBuildMarkup[]& markups) | PrivateStatic | | 0x18 |
| NavMeshData BuildNavMeshData(const NavMeshBuildSettings& buildSettings, List<UnityEngine.AI.NavMeshBuildSource> sources, const Bounds& localBounds, const Vector3& position, const Quaternion& rotation) | PublicStatic | | 0x40 |
| bool UpdateNavMeshData(NavMeshData data, const NavMeshBuildSettings& buildSettings, List<UnityEngine.AI.NavMeshBuildSource> sources, const Bounds& localBounds) | PublicStatic | | 0x40 |
| bool UpdateNavMeshDataListInternal(NavMeshData data, const NavMeshBuildSettings& buildSettings, object sources, const Bounds& localBounds) | PrivateStatic | | 0x40 |
| AsyncOperation UpdateNavMeshDataAsync(NavMeshData data, const NavMeshBuildSettings& buildSettings, List<UnityEngine.AI.NavMeshBuildSource> sources, const Bounds& localBounds) | PublicStatic | | 0x40 |
| AsyncOperation UpdateNavMeshDataAsyncListInternal(NavMeshData data, const NavMeshBuildSettings& buildSettings, object sources, const Bounds& localBounds) | PrivateStatic | | 0x40 |
| NavMeshBuildSource[] CollectSourcesInternal_Injected(int includedLayerMask, ref Bounds& includedWorldBounds, Transform root, bool useBounds, const NavMeshCollectGeometry& geometry, int defaultArea, const NavMeshBuildMarkup[]& markups) | PrivateStatic | | 0x18 |
| bool UpdateNavMeshDataListInternal_Injected(NavMeshData data, ref NavMeshBuildSettings& buildSettings, object sources, ref Bounds& localBounds) | PrivateStatic | | 0x40 |
| AsyncOperation UpdateNavMeshDataAsyncListInternal_Injected(NavMeshData data, ref NavMeshBuildSettings& buildSettings, object sources, ref Bounds& localBounds) | PrivateStatic | | 0x40 |