Zdexby TheHolyOneZ
42,595 classes
Class

TransitionAwareStateMachineBehaviour

: StateMachineBehaviour : ScriptableObject : Object : Object
TransitionAwareStateMachineBehaviour, Assembly-CSharp 0x0020 (32 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0020

Members 4

OffsetSizeNameTypeFlagsDefault
0x04stateFullPathHashintPrivate—
0x01<EnterTransitionComplete>k__BackingFieldboolPrivate—
0x01<ExitTransitionStarted>k__BackingFieldboolPrivate—
0x01<ExitTransitionComplete>k__BackingFieldboolPrivate—
0x001F0x01unreflected bytes to end of TransitionAwareStateMachineBehaviour
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 20

SignatureFlagsNativeParams
bool get_EnterTransitionComplete()2 flags0x01
void set_EnterTransitionComplete(bool value)Private+1 flags0x01
bool get_ExitTransitionStarted()2 flags0x01
void set_ExitTransitionStarted(bool value)Private+1 flags0x01
bool get_ExitTransitionComplete()2 flags0x01
void set_ExitTransitionComplete(bool value)Private+1 flags0x01
void OnStateEnter(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)PublicFinal+1 flags0x24
void OnStateUpdate(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)PublicFinal+1 flags0x24
void OnStateExit(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)PublicFinal+1 flags0x24
void OnStateEntered(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)3 flags0x24
void OnEnterTransitionComplete(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)3 flags0x24
void OnStateUpdated(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)3 flags0x24
void OnExitTransitionStarted(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)3 flags0x24
void OnExitTransitionComplete(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)3 flags0x24
void OnStateExited(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)3 flags0x24
bool IsCurrentState(Animator animator, int layerIndex)1 flags0x08
bool IsNextState(Animator animator, int layerIndex)1 flags0x08
void TryCompleteEnterTransition(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)Private0x24
void TryStartExitTransition(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex)Private0x24
void .ctor()2 flags0x00

Subclasses 2