Class FallbackMaterial : Object Path C++ Link TMPro.TMP_MaterialManager.FallbackMaterial, Unity.TextMeshPro 0x0038 (56 B) inherited 0x0010 Unity.TextMeshPro.dll 0x00x0038 Members 5 Show inherited members OffsetSizeNameTypeFlagsDefault0x00100x08fallbackIDlongPublic—0x00180x08sourceMaterialMaterialPublic—0x00200x04sourceMaterialCRCint1 flags—0x00240x04padding / unreflected0x00280x08fallbackMaterialMaterialPublic—0x00300x04countintPublic—0x00340x04unreflected bytes to end of FallbackMaterial Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags0x3478600x00 Used by 20types with a member, parameter or interface of this type Action`1ArraySortHelper`1Dictionary`2EmptyInternalEnumerator`1EntryEnumeratorEqualityComparer`1FallbackMaterial[]ICollection`1IDictionary`2IEnumerator`1IList`1InternalEnumerator`1IReadOnlyDictionary`2IReadOnlyList`1KeyValuePair`2List`1Predicate`1ReadOnlyCollection`1ValueCollection // TMPro.TMP_MaterialManager.FallbackMaterial, Unity.TextMeshPro // size 0x0038 (56), inherited 0x0010 class FallbackMaterial : public Object { public: long fallbackID; // 0x0010(0x08) Public Material sourceMaterial; // 0x0018(0x08) Public int sourceMaterialCRC; // 0x0020(0x04) Assembly uint8 pad_0[0x04]; // 0x0024(0x04) Material fallbackMaterial; // 0x0028(0x08) Public int count; // 0x0030(0x04) Public uint8 pad_1[0x04]; // 0x0034(0x04) void .ctor(); // 0x347860 [Public SpecialName] };