| float PointDistanceToLine(const Vector3& point, const Vector3& a, const Vector3& b) | PublicStatic | | 0x0C |
| float Hermite(float start, float end, float t) | PublicStatic | | 0x04 |
| float StackHermite(float start, float end, float t, int count) | PublicStatic | | 0x04 |
| float Fract(float value) | PublicStatic | | 0x04 |
| Vector2 Fract(const Vector2& value) | PublicStatic | | 0x08 |
| Vector3 Fract(const Vector3& value) | PublicStatic | | 0x0C |
| float BounceEaseInFastOut(float t) | PublicStatic | | 0x04 |
| float Hermite01(float t) | PublicStatic | | 0x04 |
| float StackHermite01(float t, int count) | PublicStatic | | 0x04 |
| Vector3 LerpUnclamped(const Vector3& from, const Vector3& to, float amount) | PublicStatic | | 0x0C |
| Vector2 LerpUnclamped(const Vector2& from, const Vector2& to, float amount) | PublicStatic | | 0x08 |
| float Bounce(float value) | PublicStatic | | 0x04 |
| float EaseInElastic(float value, float amplitude, float length) | PublicStatic | | 0x04 |
| Vector3 Pow(const Vector3& v, float p) | PublicStatic | | 0x0C |
| Vector3 Abs(const Vector3& v) | PublicStatic | | 0x0C |
| Vector3 Sign(const Vector3& v) | PublicStatic | | 0x0C |
| float EaseOutElastic(float value, float amplitude, float length) | PublicStatic | | 0x04 |
| float EaseInOut(float t) | PublicStatic | | 0x04 |
| Vector3 Clamp(const Vector3& value, const Vector3& min, const Vector3& max) | PublicStatic | | 0x0C |
| Vector2 Clamp(const Vector2& value, const Vector2& min, const Vector2& max) | PublicStatic | | 0x08 |
| int ComputeByteArrayHash(const byte[]& data) | PublicStatic | | 0x08 |
| Vector3 InterpolatePoints(const Vector3[]& path, float t) | PublicStatic | | 0x0C |
| bool LineIntersectsLine(const Vector2& a1, const Vector2& a2, const Vector2& b1, const Vector2& b2, ref Vector2& intersection) | PublicStatic | | 0x08 |
| Vector2 InfiniteLineIntersect(const Vector2& ps1, const Vector2& pe1, const Vector2& ps2, const Vector2& pe2) | PublicStatic | | 0x08 |
| float LineDistToPlane(const Vector3& planeOrigin, const Vector3& planeNormal, const Vector3& lineOrigin, const Vector3& lineDirectionNormalized) | PublicStatic | | 0x0C |
| float RayDistToPlane(const Ray& ray, const Plane& plane) | PublicStatic | | 0x18 |
| Vector2 RotatePoint(const Vector2& point, float degrees) | PublicStatic | | 0x08 |
| Vector2 RotatePoint(const Vector2& point, const Vector2& around, float degrees) | PublicStatic | | 0x08 |
| float SmoothStep(float a, float b, float t) | PublicStatic | | 0x04 |
| float LinearStep(float a, float b, float t) | PublicStatic | | 0x04 |
| double Wrap(double value, double min, double max) | PublicStatic | | 0x08 |
| float Wrap(float value, float min, float max) | PublicStatic | | 0x04 |
| int Wrap(int value, int min, int max) | PublicStatic | | 0x04 |
| double RoundBasedOnMinimumDifference(double valueToRound, double minDifference) | PublicStatic | | 0x08 |
| double DiscardLeastSignificantDecimal(double v) | PublicStatic | | 0x08 |
| float ClampWrapAngle(float angle, float min, float max) | PublicStatic | | 0x04 |
| int GetNumberOfDecimalsForMinimumDifference(double minDifference) | PrivateStatic | | 0x08 |