| bool get_IsMoving() | Public+1 flags | | 0x01 |
| void set_IsMoving(bool value) | Private+1 flags | | 0x01 |
| void SetChild(RingErectionController controller) | Public | | 0x08 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void SetPosition() | Private | | 0x00 |
| void FullErection() | Public | | 0x00 |
| IEnumerator FullErectCor() | Private | | 0x08 |
| Coroutine PokeOut() | Public | | 0x08 |
| Coroutine Erection() | Public | | 0x08 |
| IEnumerator ErectionCor() | Private | | 0x08 |
| IEnumerator HideCor() | Private | | 0x08 |
| IEnumerator MoveToPos(const Vector3& newPos) | Private | | 0x0C |
| void OnBuffObjectApplied(BuffObject obj, Entity entity) | Private | | 0x08 |
| void SpawnSoundSources() | Private | | 0x00 |
| void PlayNearestSourcesToCamera() | Public | | 0x00 |
| List<UnityEngine.AudioSource> GetClosestSources(const Vector3& toPos, int maxCount) | Public | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |