| void Awake() | 3 flags | | 0x00 |
| void Update() | 3 flags | | 0x00 |
| void OnDestroy() | 3 flags | | 0x00 |
| void Init(Minion minion, const object[]& objs) | Public+2 flags | | 0x08 |
| bool CanEnter(Minion minion, const object[]& objs) | Public+2 flags | | 0x08 |
| void Enter(Minion minion, const object[]& objs) | Public+2 flags | | 0x08 |
| void UpdateState(Minion minion, const object[]& objs) | Public+2 flags | | 0x08 |
| void Exit(Minion minion, const object[]& objs) | Public+2 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |