Class
EntityColliderEvents
: ColliderEvents : MonoBehaviour : Behaviour : Component : Object : Object0x00x00B0
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | EntitiesInside | List<Entity> | Public | — | |
| 0x08 | CollidingEnts | Dictionary<Entity | Public | — | |
| 0x08 | OnEntityEntered | Action<Entity> | Private | — | |
| 0x08 | OnEntityExited | Action<Entity> | Private | — |
Inherited from ColliderEvents 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | myCollider | Collider | Public | — | |
| 0x08 | MyColliders | List<UnityEngine.Collider> | Public | — | |
| 0x08 | onTriggerEnter | Action<UnityEngine.Collider> | Private | — | |
| 0x08 | OnTriggerEnterMe | Action<ColliderEvents | Private | — | |
| 0x08 | onTriggerStay | Action<UnityEngine.Collider> | Private | — | |
| 0x08 | OnTriggerStayMe | Action<ColliderEvents | Private | — | |
| 0x08 | onTriggerExit | Action<UnityEngine.Collider> | Private | — | |
| 0x08 | OnTriggerExitMe | Action<ColliderEvents | Private | — | |
| 0x08 | TrigColliding | List<UnityEngine.Collider> | Public+1 flags | — | |
| 0x08 | onCollisionEnter | Action<UnityEngine.Collision> | Private | — | |
| 0x08 | onCollisionEnterMe | Action<ColliderEvents | Private | — | |
| 0x08 | onCollisionStay | Action<UnityEngine.Collision> | Private | — | |
| 0x08 | onCollisionStayMe | Action<ColliderEvents | Private | — | |
| 0x08 | onCollisionExit | Action<UnityEngine.Collision> | Private | — | |
| 0x08 | onCollisionExitMe | Action<ColliderEvents | Private | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void add_OnEntityEntered(Action<Entity> value) | Public+1 flags | 0x08 | |
| void remove_OnEntityEntered(Action<Entity> value) | Public+1 flags | 0x08 | |
| void add_OnEntityExited(Action<Entity> value) | Public+1 flags | 0x08 | |
| void remove_OnEntityExited(Action<Entity> value) | Public+1 flags | 0x08 | |
| void Awake() | Private | 0x00 | |
| void FixedUpdate() | Private | 0x00 | |
| void OnDestroy() | Public+1 flags | 0x00 | |
| void OnTriggerEnter(Collider other) | Public+1 flags | 0x08 | |
| void OnTriggerExit(Collider other) | Public+1 flags | 0x08 | |
| void OnContact(Collider col, bool entered) | Private | 0x08 | |
| void EntityEntered(Entity entity, bool entered) | Private | 0x08 | |
| void OnEntityDeath(Entity ent) | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |