Zdexby TheHolyOneZ
42,595 classes
Class

BasicRoomCullingCamera

: MonoBehaviour : Behaviour : Component : Object : Object
DunGen.BasicRoomCullingCamera, Assembly-CSharp 0x0078 (120 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0078

Members 17

OffsetSizeNameTypeFlagsDefault
0x04AdjacentTileDepthintPublic—
0x01CullBehindClosedDoorsboolPublic—
0x001D0x03padding / unreflected
0x08TargetOverrideTransformPublic—
0x01CullInEditorboolPublic—
0x01CullLightsboolPublic—
0x01<IsReady>k__BackingFieldboolPrivate—
0x01isCullingbool1 flags—
0x01isDirtybool1 flags—
0x002D0x03padding / unreflected
0x08generatorDungeonGenerator1 flags—
0x08currentTileTile1 flags—
0x08allTilesList<DunGen.Tile>1 flags—
0x08allDoorsList<DunGen.Door>1 flags—
0x08visibleTilesList<DunGen.Tile>1 flags—
0x08rendererVisibilitiesDictionary<DunGen.Tile1 flags—
0x08lightVisibilitiesDictionary<DunGen.Tile1 flags—
0x08reflectionProbeVisibilitiesDictionary<DunGen.Tile1 flags—
0x08doorRendererVisibilitiesDictionary<DunGen.Door1 flags—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 21

SignatureFlagsNativeParams
bool get_IsReady()Public+1 flags0x01
void set_IsReady(bool value)2 flags0x01
void Awake()3 flags0x00
void OnDestroy()3 flags0x00
void OnEnable()3 flags0x00
void OnDisable()3 flags0x00
void OnBeginCameraRendering(const ScriptableRenderContext& context, Camera camera)Private0x08
void OnEndCameraRendering(const ScriptableRenderContext& context, Camera camera)Private0x08
void OnDungeonGenerationStatusChanged(DungeonGenerator generator, const GenerationStatus& status)3 flags0x08
void EnableCulling(Camera camera)3 flags0x08
void DisableCulling(Camera camera)3 flags0x08
void SetCullingEnabled(Camera camera, bool enabled)1 flags0x08
void LateUpdate()3 flags0x00
void UpdateRendererList(Tile tile)1 flags0x08
void SetIsCulling(bool isCulling)1 flags0x01
void UpdateCulling()1 flags0x00
void SetDungeon(Dungeon dungeon)Public0x08
IEnumerable<DunGen.Door> GetAllDoorsInDungeon(Dungeon dungeon)1 flags0x08
void ClearDungeon()3 flags0x00
void OnDoorStateChanged(Door door, bool isOpen)3 flags0x08
void .ctor()Public+1 flags0x00