Zdexby TheHolyOneZ
42,595 classes
Class

AdjacentRoomCulling

: MonoBehaviour : Behaviour : Component : Object : Object
DunGen.AdjacentRoomCulling, Assembly-CSharp 0x00C0 (192 B) inherited 0x0018 Assembly-CSharp.dll
0x00x00C0

Members 22

OffsetSizeNameTypeFlagsDefault
0x04AdjacentTileDepthintPublic—
0x01CullBehindClosedDoorsboolPublic—
0x001D0x03padding / unreflected
0x08TargetOverrideTransformPublic—
0x01IncludeDisabledComponentsboolPublic—
0x00290x07padding / unreflected
0x08OverrideRendererVisibilitiesDictionary<UnityEngine.RendererPublic+1 flags—
0x08OverrideLightVisibilitiesDictionary<UnityEngine.LightPublic+1 flags—
0x01<Ready>k__BackingFieldboolPrivate—
0x00410x07padding / unreflected
0x08TileVisibilityChangedVisibilityChangedDelegatePrivate—
0x08allTilesList<DunGen.Tile>1 flags—
0x08allDoorsList<DunGen.Door>1 flags—
0x08oldVisibleTilesList<DunGen.Tile>1 flags—
0x08visibleTilesList<DunGen.Tile>1 flags—
0x08tileVisibilitiesDictionary<DunGen.Tile1 flags—
0x08tileRenderersDictionary<DunGen.Tile1 flags—
0x08lightSourcesDictionary<DunGen.Tile1 flags—
0x08reflectionProbesDictionary<DunGen.Tile1 flags—
0x08doorRenderersDictionary<DunGen.Door1 flags—
0x01dirtyboolPrivate—
0x00990x07padding / unreflected
0x08generatorDungeonGeneratorPrivate—
0x08currentTileTilePrivate—
0x08tilesToSearchQueue<DunGen.Tile>Private—
0x08searchedTilesList<DunGen.Tile>Private—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 23

SignatureFlagsNativeParams
bool get_Ready()Public+1 flags0x01
void set_Ready(bool value)2 flags0x01
void add_TileVisibilityChanged(VisibilityChangedDelegate value)Public+1 flags0x08
void remove_TileVisibilityChanged(VisibilityChangedDelegate value)Public+1 flags0x08
Transform get_targetTransform()2 flags0x08
void OnEnable()3 flags0x00
void OnDisable()3 flags0x00
void SetDungeon(Dungeon dungeon)Public+2 flags0x08
bool IsTileVisible(Tile tile)Public+2 flags0x08
IEnumerable<DunGen.Door> GetAllDoorsInDungeon(Dungeon dungeon)1 flags0x08
void ClearDungeon()3 flags0x00
void OnDoorStateChanged(Door door, bool isOpen)3 flags0x08
void OnDungeonGenerationStatusChanged(DungeonGenerator generator, const GenerationStatus& status)3 flags0x08
void LateUpdate()3 flags0x00
void RefreshVisibility()3 flags0x00
void RefreshDoorVisibilities()3 flags0x00
void SetDoorVisibility(Door door, bool visible)3 flags0x08
void UpdateVisibleTiles()3 flags0x00
void SetTileVisibility(Tile tile, bool visible)3 flags0x08
void UpdateRendererLists()Public+2 flags0x00
Tile FindCurrentTile()1 flags0x08
Tile SearchForNewCurrentTile()1 flags0x08
void .ctor()Public+1 flags0x00