| Vector3 GetPosition(const Matrix4x4& m) | PublicStatic | | 0x40 |
| Quaternion GetRotation(const Matrix4x4& m) | PublicStatic | | 0x40 |
| Vector3 GetScale(const Matrix4x4& m) | PublicStatic | | 0x40 |
| void SetPosition(ref Matrix4x4& m, ref Vector3& p) | PublicStatic | | 0x40 |
| void GetChildCount(Transform parent, ref int& count) | PublicStatic | | 0x08 |
| void MergeBoundsRecursively(Transform rootParent, Transform tr, ref Bounds& bounds, const string& nameToIgnore) | PublicStatic | | 0x18 |
| bool IsParent(Transform child, Transform parent) | PublicStatic | | 0x08 |