| float get_size() | Public+1 flags | | 0x04 |
| void set_size(float value) | Public+1 flags | | 0x04 |
| Color get_color() | Public+1 flags | | 0x10 |
| void set_color(const Color& value) | Public+1 flags | | 0x10 |
| Vector3 get_offset() | Public+1 flags | | 0x0C |
| void set_offset(const Vector3& value) | Public+1 flags | | 0x0C |
| NormalMethod get_normalMethod() | Public+1 flags | | 0x04 |
| void set_normalMethod(const NormalMethod& value) | Public+1 flags | | 0x04 |
| bool get_useSplineSize() | Public+1 flags | | 0x01 |
| void set_useSplineSize(bool value) | Public+1 flags | | 0x01 |
| bool get_useSplineColor() | Public+1 flags | | 0x01 |
| void set_useSplineColor(bool value) | Public+1 flags | | 0x01 |
| bool get_calculateTangents() | Public+1 flags | | 0x01 |
| void set_calculateTangents(bool value) | Public+1 flags | | 0x01 |
| float get_rotation() | Public+1 flags | | 0x04 |
| void set_rotation(float value) | Public+1 flags | | 0x04 |
| bool get_flipFaces() | Public+1 flags | | 0x01 |
| void set_flipFaces(bool value) | Public+1 flags | | 0x01 |
| bool get_doubleSided() | Public+1 flags | | 0x01 |
| void set_doubleSided(bool value) | Public+1 flags | | 0x01 |
| UVMode get_uvMode() | Public+1 flags | | 0x04 |
| void set_uvMode(const UVMode& value) | Public+1 flags | | 0x04 |
| Vector2 get_uvScale() | Public+1 flags | | 0x08 |
| void set_uvScale(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_uvOffset() | Public+1 flags | | 0x08 |
| void set_uvOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_uvRotation() | Public+1 flags | | 0x04 |
| void set_uvRotation(float value) | Public+1 flags | | 0x04 |
| IndexFormat get_meshIndexFormat() | Public+1 flags | | 0x04 |
| void set_meshIndexFormat(const IndexFormat& value) | Public+1 flags | | 0x04 |
| bool get_baked() | Public+1 flags | | 0x01 |
| bool get_markDynamic() | Public+1 flags | | 0x01 |
| void set_markDynamic(bool value) | Public+1 flags | | 0x01 |
| string get_meshName() | 4 flags | | 0x08 |
| TS_Mesh get__tsMesh() | 2 flags | | 0x08 |
| void set__tsMesh(TS_Mesh value) | Private+1 flags | | 0x08 |
| void Awake() | 2 flags | | 0x00 |
| void Reset() | 2 flags | | 0x00 |
| void GetComponents() | Private | | 0x00 |
| void Rebuild() | Public+1 flags | | 0x00 |
| void RebuildImmediate() | Public+1 flags | | 0x00 |
| void OnEnable() | 2 flags | | 0x00 |
| void OnDisable() | 2 flags | | 0x00 |
| void OnDestroy() | 2 flags | | 0x00 |
| void UpdateCollider() | Public | | 0x00 |
| void LateRun() | 2 flags | | 0x00 |
| void Build() | 2 flags | | 0x00 |
| void PostBuild() | 2 flags | | 0x00 |
| void ClearMesh() | 3 flags | | 0x00 |
| void BuildMesh() | 3 flags | | 0x00 |
| void WriteMesh() | 3 flags | | 0x00 |
| void AllocateMesh(int vertexCount, int trisCount) | 3 flags | | 0x04 |
| void ResetUVDistance() | 1 flags | | 0x00 |
| void AddUVDistance(int sampleIndex) | 1 flags | | 0x04 |
| void CalculateUVs(double percent, float u) | 1 flags | | 0x08 |
| float GetBaseSize(const SplineSample& sample) | 1 flags | | 0x40 |
| Color GetBaseColor(const SplineSample& sample) | 1 flags | | 0x40 |
| void CreateMesh() | 3 flags | | 0x00 |
| void RefreshMesh() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |