0x00x0010
Members 2
Functions 21
| Signature | Flags | Native | Params |
|---|---|---|---|
| int[] GeneratePlaneTriangles(int x, int z, bool flip, int startTriangleIndex, int startVertex) | PublicStatic | — | 0x08 |
| int[] GeneratePlaneTriangles(ref int[]& triangles, int x, int z, bool flip, int startTriangleIndex, int startVertex, bool reallocateArray) | PublicStatic | — | 0x08 |
| void CalculateTangents(TS_Mesh mesh) | PublicStatic | — | 0x08 |
| void MakeDoublesided(Mesh input) | PublicStatic | — | 0x08 |
| void MakeDoublesided(TS_Mesh input) | PublicStatic | — | 0x08 |
| void MakeDoublesidedHalf(TS_Mesh input) | PublicStatic | — | 0x08 |
| void TransformMesh(TS_Mesh input, const Matrix4x4& matrix) | PublicStatic | — | 0x40 |
| void TransformMesh(Mesh input, const Matrix4x4& matrix) | PublicStatic | — | 0x40 |
| void TransformVertices(const Vector3[]& vertices, const Matrix4x4& matrix) | PublicStatic | — | 0x40 |
| void TransformNormals(const Vector3[]& normals, const Matrix4x4& matrix) | PublicStatic | — | 0x40 |
| string ToOBJString(Mesh mesh, const Material[]& materials) | PublicStatic | — | 0x08 |
| Mesh Copy(Mesh input) | PublicStatic | — | 0x08 |
| void Triangulate(const Vector2[]& points, ref int[]& output) | PublicStatic | — | 0x08 |
| void FlipTriangles(ref int[]& triangles) | PublicStatic | — | 0x08 |
| void FlipFaces(TS_Mesh input) | PublicStatic | — | 0x08 |
| void BreakMesh(Mesh input, bool keepNormals) | PublicStatic | — | 0x08 |
| float Area(const Vector2[]& points, int maxCount) | PrivateStatic | — | 0x08 |
| bool Snip(const Vector2[]& points, int u, int v, int w, int n, const int[]& V) | PrivateStatic | — | 0x08 |
| bool InsideTriangle(const Vector2& A, const Vector2& B, const Vector2& C, const Vector2& P) | PrivateStatic | — | 0x08 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |