| void Complete(Tween t) | PublicStatic | | 0x08 |
| void Complete(Tween t, bool withCallbacks) | PublicStatic | | 0x08 |
| uint8 Done(const uint8& t) | PublicStatic | — | 0x00 |
| void Flip(Tween t) | PublicStatic | | 0x08 |
| void ForceInit(Tween t) | PublicStatic | | 0x08 |
| void Goto(Tween t, float to, bool andPlay) | PublicStatic | | 0x08 |
| void GotoWithCallbacks(Tween t, float to, bool andPlay) | PublicStatic | | 0x08 |
| void DoGoto(Tween t, float to, bool andPlay, bool withCallbacks) | PrivateStatic | | 0x08 |
| void Kill(Tween t, bool complete) | PublicStatic | | 0x08 |
| void ManualUpdate(Tween t, float deltaTime, float unscaledDeltaTime) | PublicStatic | | 0x08 |
| uint8 Pause(const uint8& t) | PublicStatic | — | 0x00 |
| uint8 Play(const uint8& t) | PublicStatic | — | 0x00 |
| void PlayBackwards(Tween t) | PublicStatic | | 0x08 |
| void PlayForward(Tween t) | PublicStatic | | 0x08 |
| void Restart(Tween t, bool includeDelay, float changeDelayTo) | PublicStatic | | 0x08 |
| void Rewind(Tween t, bool includeDelay) | PublicStatic | | 0x08 |
| void SmoothRewind(Tween t) | PublicStatic | | 0x08 |
| void TogglePause(Tween t) | PublicStatic | | 0x08 |
| void GotoWaypoint(Tween t, int waypointIndex, bool andPlay) | PublicStatic | | 0x08 |
| YieldInstruction WaitForCompletion(Tween t) | PublicStatic | | 0x08 |
| YieldInstruction WaitForRewind(Tween t) | PublicStatic | | 0x08 |
| YieldInstruction WaitForKill(Tween t) | PublicStatic | | 0x08 |
| YieldInstruction WaitForElapsedLoops(Tween t, int elapsedLoops) | PublicStatic | | 0x08 |
| YieldInstruction WaitForPosition(Tween t, float position) | PublicStatic | | 0x08 |
| Coroutine WaitForStart(Tween t) | PublicStatic | | 0x08 |
| int CompletedLoops(Tween t) | PublicStatic | | 0x08 |
| float Delay(Tween t) | PublicStatic | | 0x08 |
| float ElapsedDelay(Tween t) | PublicStatic | | 0x08 |
| float Duration(Tween t, bool includeLoops) | PublicStatic | | 0x08 |
| float Elapsed(Tween t, bool includeLoops) | PublicStatic | | 0x08 |
| float ElapsedPercentage(Tween t, bool includeLoops) | PublicStatic | | 0x08 |
| float ElapsedDirectionalPercentage(Tween t) | PublicStatic | | 0x08 |
| bool IsActive(Tween t) | PublicStatic | | 0x08 |
| bool IsBackwards(Tween t) | PublicStatic | | 0x08 |
| bool IsLoopingOrExecutingBackwards(Tween t) | PublicStatic | | 0x08 |
| bool IsComplete(Tween t) | PublicStatic | | 0x08 |
| bool IsTimeScaleIndependent(Tween t) | PublicStatic | | 0x08 |
| bool IsInitialized(Tween t) | PublicStatic | | 0x08 |
| bool IsPlaying(Tween t) | PublicStatic | | 0x08 |
| int Loops(Tween t) | PublicStatic | | 0x08 |
| Vector3 PathGetPoint(Tween t, float pathPercentage) | PublicStatic | | 0x0C |
| Vector3[] PathGetDrawPoints(Tween t, int subdivisionsXSegment) | PublicStatic | | 0x08 |
| float PathLength(Tween t) | PublicStatic | | 0x08 |