| TweenerCore<UnityEngine.Vector2 DOMove(Rigidbody2D target, const Vector2& endValue, float duration, bool snapping) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOMoveX(Rigidbody2D target, float endValue, float duration, bool snapping) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Vector2 DOMoveY(Rigidbody2D target, float endValue, float duration, bool snapping) | PublicStatic | — | 0x08 |
| TweenerCore<System.Single DORotate(Rigidbody2D target, float endValue, float duration) | PublicStatic | — | 0x08 |
| Sequence DOJump(Rigidbody2D target, const Vector2& endValue, float jumpPower, int numJumps, float duration, bool snapping) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOPath(Rigidbody2D target, const Vector2[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor) | PublicStatic | — | 0x14 |
| TweenerCore<UnityEngine.Vector3 DOLocalPath(Rigidbody2D target, const Vector2[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor) | PublicStatic | — | 0x14 |
| TweenerCore<UnityEngine.Vector3 DOPath(Rigidbody2D target, Path path, float duration, const PathMode& pathMode) | Static+1 flags | — | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOLocalPath(Rigidbody2D target, Path path, float duration, const PathMode& pathMode) | Static+1 flags | — | 0x08 |