| LogBehaviour get_logBehaviour() | PublicStatic+1 flags | | 0x04 |
| void set_logBehaviour(const LogBehaviour& value) | PublicStatic+1 flags | | 0x04 |
| int get_tweenersCapacity() | PublicStatic+1 flags | | 0x04 |
| void set_tweenersCapacity(int value) | PublicStatic+1 flags | | 0x04 |
| int get_sequencesCapacity() | PublicStatic+1 flags | | 0x04 |
| void set_sequencesCapacity(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_debugStoreTargetId() | PublicStatic+1 flags | | 0x01 |
| void set_debugStoreTargetId(bool value) | PublicStatic+1 flags | | 0x01 |
| bool get_isQuitting() | Static+2 flags | | 0x01 |
| void set_isQuitting(bool value) | Static+2 flags | | 0x01 |
| void RuntimeOnLoad() | PrivateStatic | | 0x00 |
| IDOTweenInit Init(const Nullable<System.Boolean>& recycleAllByDefault, const Nullable<System.Boolean>& useSafeMode, const Nullable<DG.Tweening.LogBehaviour>& logBehaviour) | PublicStatic | | 0x08 |
| void AutoInit() | PrivateStatic | | 0x00 |
| IDOTweenInit Init(DOTweenSettings settings, const Nullable<System.Boolean>& recycleAllByDefault, const Nullable<System.Boolean>& useSafeMode, const Nullable<DG.Tweening.LogBehaviour>& logBehaviour) | PrivateStatic | | 0x08 |
| void SetTweensCapacity(int tweenersCapacity, int sequencesCapacity) | PublicStatic | | 0x04 |
| void Clear(bool destroy) | PublicStatic | | 0x01 |
| void Clear(bool destroy, bool isApplicationQuitting) | Static+1 flags | | 0x01 |
| void ClearCachedTweens() | PublicStatic | | 0x00 |
| int Validate() | PublicStatic | | 0x04 |
| void ManualUpdate(float deltaTime, float unscaledDeltaTime) | PublicStatic | | 0x04 |
| TweenerCore<System.Single To(DOGetter<System.Single> getter, DOSetter<System.Single> setter, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Double To(DOGetter<System.Double> getter, DOSetter<System.Double> setter, double endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Int32 To(DOGetter<System.Int32> getter, DOSetter<System.Int32> setter, int endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.UInt32 To(DOGetter<System.UInt32> getter, DOSetter<System.UInt32> setter, uint endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.Int64 To(DOGetter<System.Int64> getter, DOSetter<System.Int64> setter, long endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.UInt64 To(DOGetter<System.UInt64> getter, DOSetter<System.UInt64> setter, ulong endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<System.String To(DOGetter<System.String> getter, DOSetter<System.String> setter, const string& endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector2 To(DOGetter<UnityEngine.Vector2> getter, DOSetter<UnityEngine.Vector2> setter, const Vector2& endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 To(DOGetter<UnityEngine.Vector3> getter, DOSetter<UnityEngine.Vector3> setter, const Vector3& endValue, float duration) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector4 To(DOGetter<UnityEngine.Vector4> getter, DOSetter<UnityEngine.Vector4> setter, const Vector4& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Quaternion To(DOGetter<UnityEngine.Quaternion> getter, DOSetter<UnityEngine.Quaternion> setter, const Vector3& endValue, float duration) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Color To(DOGetter<UnityEngine.Color> getter, DOSetter<UnityEngine.Color> setter, const Color& endValue, float duration) | PublicStatic | | 0x10 |
| TweenerCore<UnityEngine.Rect To(DOGetter<UnityEngine.Rect> getter, DOSetter<UnityEngine.Rect> setter, const Rect& endValue, float duration) | PublicStatic | | 0x10 |
| Tweener To(DOGetter<UnityEngine.RectOffset> getter, DOSetter<UnityEngine.RectOffset> setter, RectOffset endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<T1 To(ABSTweenPlugin<T1 plugin, DOGetter<T1> getter, DOSetter<T1> setter, const uint8& endValue, float duration) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Vector3 ToAxis(DOGetter<UnityEngine.Vector3> getter, DOSetter<UnityEngine.Vector3> setter, float endValue, float duration, const AxisConstraint& axisConstraint) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Color ToAlpha(DOGetter<UnityEngine.Color> getter, DOSetter<UnityEngine.Color> setter, float endValue, float duration) | PublicStatic | | 0x08 |
| Tweener To(DOSetter<System.Single> setter, float startValue, float endValue, float duration) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 Punch(DOGetter<UnityEngine.Vector3> getter, DOSetter<UnityEngine.Vector3> setter, const Vector3& direction, float duration, int vibrato, float elasticity) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 Shake(DOGetter<UnityEngine.Vector3> getter, DOSetter<UnityEngine.Vector3> setter, float duration, float strength, int vibrato, float randomness, bool ignoreZAxis, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x08 |
| TweenerCore<UnityEngine.Vector3 Shake(DOGetter<UnityEngine.Vector3> getter, DOSetter<UnityEngine.Vector3> setter, float duration, const Vector3& strength, int vibrato, float randomness, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PublicStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 Shake(DOGetter<UnityEngine.Vector3> getter, DOSetter<UnityEngine.Vector3> setter, float duration, const Vector3& strength, int vibrato, float randomness, bool ignoreZAxis, bool vectorBased, bool fadeOut, const ShakeRandomnessMode& randomnessMode) | PrivateStatic | | 0x0C |
| TweenerCore<UnityEngine.Vector3 ToArray(DOGetter<UnityEngine.Vector3> getter, DOSetter<UnityEngine.Vector3> setter, const Vector3[]& endValues, const float[]& durations) | PublicStatic | | 0x08 |
| TweenerCore<DG.Tweening.Color2 To(DOGetter<DG.Tweening.Color2> getter, DOSetter<DG.Tweening.Color2> setter, const Color2& endValue, float duration) | Static+1 flags | | 0x20 |
| Sequence Sequence() | PublicStatic | | 0x08 |
| Sequence Sequence(object target) | PublicStatic | | 0x08 |
| int CompleteAll(bool withCallbacks) | PublicStatic | | 0x04 |
| int Complete(object targetOrId, bool withCallbacks) | PublicStatic | | 0x08 |
| int CompleteAndReturnKilledTot() | Static+1 flags | | 0x04 |
| int CompleteAndReturnKilledTot(object targetOrId) | Static+1 flags | | 0x08 |
| int CompleteAndReturnKilledTot(object target, object id) | Static+1 flags | | 0x08 |
| int CompleteAndReturnKilledTotExceptFor(const object[]& excludeTargetsOrIds) | Static+1 flags | | 0x08 |
| int FlipAll() | PublicStatic | | 0x04 |
| int Flip(object targetOrId) | PublicStatic | | 0x08 |
| int GotoAll(float to, bool andPlay) | PublicStatic | | 0x04 |
| int Goto(object targetOrId, float to, bool andPlay) | PublicStatic | | 0x08 |
| int KillAll(bool complete) | PublicStatic | | 0x04 |
| int KillAll(bool complete, const object[]& idsOrTargetsToExclude) | PublicStatic | | 0x08 |
| int Kill(object targetOrId, bool complete) | PublicStatic | | 0x08 |
| int Kill(object target, object id, bool complete) | PublicStatic | | 0x08 |
| int PauseAll() | PublicStatic | | 0x04 |
| int Pause(object targetOrId) | PublicStatic | | 0x08 |
| int PlayAll() | PublicStatic | | 0x04 |
| int Play(object targetOrId) | PublicStatic | | 0x08 |
| int Play(object target, object id) | PublicStatic | | 0x08 |
| int PlayBackwardsAll() | PublicStatic | | 0x04 |
| int PlayBackwards(object targetOrId) | PublicStatic | | 0x08 |
| int PlayBackwards(object target, object id) | PublicStatic | | 0x08 |
| int PlayForwardAll() | PublicStatic | | 0x04 |
| int PlayForward(object targetOrId) | PublicStatic | | 0x08 |
| int PlayForward(object target, object id) | PublicStatic | | 0x08 |
| int RestartAll(bool includeDelay) | PublicStatic | | 0x04 |
| int Restart(object targetOrId, bool includeDelay, float changeDelayTo) | PublicStatic | | 0x08 |
| int Restart(object target, object id, bool includeDelay, float changeDelayTo) | PublicStatic | | 0x08 |
| int RewindAll(bool includeDelay) | PublicStatic | | 0x04 |
| int Rewind(object targetOrId, bool includeDelay) | PublicStatic | | 0x08 |
| int SmoothRewindAll() | PublicStatic | | 0x04 |
| int SmoothRewind(object targetOrId) | PublicStatic | | 0x08 |
| int TogglePauseAll() | PublicStatic | | 0x04 |
| int TogglePause(object targetOrId) | PublicStatic | | 0x08 |
| bool IsTweening(object targetOrId, bool alsoCheckIfIsPlaying) | PublicStatic | | 0x08 |
| int TotalActiveTweens() | PublicStatic | | 0x04 |
| int TotalActiveTweeners() | PublicStatic | | 0x04 |
| int TotalActiveSequences() | PublicStatic | | 0x04 |
| int TotalPlayingTweens() | PublicStatic | | 0x04 |
| int TotalTweensById(object id, bool playingOnly) | PublicStatic | | 0x08 |
| List<DG.Tweening.Tween> PlayingTweens(List<DG.Tweening.Tween> fillableList) | PublicStatic | | 0x08 |
| List<DG.Tweening.Tween> PausedTweens(List<DG.Tweening.Tween> fillableList) | PublicStatic | | 0x08 |
| List<DG.Tweening.Tween> TweensById(object id, bool playingOnly, List<DG.Tweening.Tween> fillableList) | PublicStatic | | 0x08 |
| List<DG.Tweening.Tween> TweensByTarget(object target, bool playingOnly, List<DG.Tweening.Tween> fillableList) | PublicStatic | | 0x08 |
| void InitCheck() | PrivateStatic | | 0x00 |
| TweenerCore<T1 ApplyTo(DOGetter<T1> getter, DOSetter<T1> setter, const uint8& endValue, float duration, ABSTweenPlugin<T1 plugin) | PrivateStatic | — | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |