| Player get_Holder() | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void Weapon_OnHitEntity(Entity user, HitEntity hitEnt, StatChange statChange) | Private | | 0x08 |
| bool RollSpawnChance(int chainNum) | Public | | 0x04 |
| bool GetCloseEntity(const Vector3& fromPos, Entity dontHit, ref HitEntity& hitEntity) | Public | | 0x0C |
| void SpawnModel(const Vector3& spawnPos, int targetId) | Public | | 0x0C |
| void RPCStick(BounceModel model, Entity into) | Public | | 0x08 |
| void StickModelInto(int modelIndex, int intoId, const Vector3& pos, const Quaternion& rot) | Public | | 0x10 |
| void RPCSetTarget(BounceModel model, Entity target) | Public | | 0x08 |
| void SetModelTarget(int modelIndex, int targetId) | Public | | 0x04 |
| void OnPhotonSerializeView(PhotonStream stream, const PhotonMessageInfo& info) | Public | | 0x18 |
| void .ctor() | Public+1 flags | | 0x00 |