| float get_X() | Public+1 flags | | 0x04 |
| void set_X(float value) | Public+1 flags | | 0x04 |
| float get_Y() | Public+1 flags | | 0x04 |
| void set_Y(float value) | Public+1 flags | | 0x04 |
| float get_Rotation() | Public+1 flags | | 0x04 |
| void set_Rotation(float value) | Public+1 flags | | 0x04 |
| float get_ScaleX() | Public+1 flags | | 0x04 |
| void set_ScaleX(float value) | Public+1 flags | | 0x04 |
| float get_ScaleY() | Public+1 flags | | 0x04 |
| void set_ScaleY(float value) | Public+1 flags | | 0x04 |
| float get_Width() | Public+1 flags | | 0x04 |
| void set_Width(float value) | Public+1 flags | | 0x04 |
| float get_Height() | Public+1 flags | | 0x04 |
| void set_Height(float value) | Public+1 flags | | 0x04 |
| float get_R() | PublicFinal+3 flags | | 0x04 |
| void set_R(float value) | PublicFinal+3 flags | | 0x04 |
| float get_G() | PublicFinal+3 flags | | 0x04 |
| void set_G(float value) | PublicFinal+3 flags | | 0x04 |
| float get_B() | PublicFinal+3 flags | | 0x04 |
| void set_B(float value) | PublicFinal+3 flags | | 0x04 |
| float get_A() | PublicFinal+3 flags | | 0x04 |
| void set_A(float value) | PublicFinal+3 flags | | 0x04 |
| string get_Path() | PublicFinal+3 flags | | 0x08 |
| void set_Path(const string& value) | PublicFinal+3 flags | | 0x08 |
| TextureRegion get_Region() | PublicFinal+3 flags | | 0x08 |
| void set_Region(TextureRegion value) | PublicFinal+3 flags | | 0x08 |
| float[] get_Offset() | Public+1 flags | | 0x08 |
| float[] get_UVs() | Public+1 flags | | 0x08 |
| Sequence get_Sequence() | PublicFinal+3 flags | | 0x08 |
| void set_Sequence(Sequence value) | PublicFinal+3 flags | | 0x08 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void .ctor(RegionAttachment other) | Public+1 flags | | 0x08 |
| void UpdateRegion() | PublicFinal+2 flags | | 0x00 |
| void ComputeWorldVertices(Slot slot, const float[]& worldVertices, int offset, int stride) | Public | | 0x08 |
| Attachment Copy() | Public+1 flags | | 0x08 |