| int get_Id() | Public+1 flags | | 0x04 |
| int[] get_Bones() | Public+1 flags | | 0x08 |
| void set_Bones(const int[]& value) | Public+1 flags | | 0x08 |
| float[] get_Vertices() | Public+1 flags | | 0x08 |
| void set_Vertices(const float[]& value) | Public+1 flags | | 0x08 |
| int get_WorldVerticesLength() | Public+1 flags | | 0x04 |
| void set_WorldVerticesLength(int value) | Public+1 flags | | 0x04 |
| VertexAttachment get_TimelineAttachment() | Public+1 flags | | 0x08 |
| void set_TimelineAttachment(VertexAttachment value) | Public+1 flags | | 0x08 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void .ctor(VertexAttachment other) | Public+1 flags | | 0x08 |
| void ComputeWorldVertices(Slot slot, const float[]& worldVertices) | Public | | 0x08 |
| void ComputeWorldVertices(Slot slot, int start, int count, const float[]& worldVertices, int offset, int stride) | Public+2 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |