| TextureRegion get_Region() | PublicFinal+3 flags | | 0x08 |
| void set_Region(TextureRegion value) | PublicFinal+3 flags | | 0x08 |
| int get_HullLength() | Public+1 flags | | 0x04 |
| void set_HullLength(int value) | Public+1 flags | | 0x04 |
| float[] get_RegionUVs() | Public+1 flags | | 0x08 |
| void set_RegionUVs(const float[]& value) | Public+1 flags | | 0x08 |
| float[] get_UVs() | Public+1 flags | | 0x08 |
| void set_UVs(const float[]& value) | Public+1 flags | | 0x08 |
| int[] get_Triangles() | Public+1 flags | | 0x08 |
| void set_Triangles(const int[]& value) | Public+1 flags | | 0x08 |
| float get_R() | PublicFinal+3 flags | | 0x04 |
| void set_R(float value) | PublicFinal+3 flags | | 0x04 |
| float get_G() | PublicFinal+3 flags | | 0x04 |
| void set_G(float value) | PublicFinal+3 flags | | 0x04 |
| float get_B() | PublicFinal+3 flags | | 0x04 |
| void set_B(float value) | PublicFinal+3 flags | | 0x04 |
| float get_A() | PublicFinal+3 flags | | 0x04 |
| void set_A(float value) | PublicFinal+3 flags | | 0x04 |
| string get_Path() | PublicFinal+3 flags | | 0x08 |
| void set_Path(const string& value) | PublicFinal+3 flags | | 0x08 |
| Sequence get_Sequence() | PublicFinal+3 flags | | 0x08 |
| void set_Sequence(Sequence value) | PublicFinal+3 flags | | 0x08 |
| MeshAttachment get_ParentMesh() | Public+1 flags | | 0x08 |
| void set_ParentMesh(MeshAttachment value) | Public+1 flags | | 0x08 |
| int[] get_Edges() | Public+1 flags | | 0x08 |
| void set_Edges(const int[]& value) | Public+1 flags | | 0x08 |
| float get_Width() | Public+1 flags | | 0x04 |
| void set_Width(float value) | Public+1 flags | | 0x04 |
| float get_Height() | Public+1 flags | | 0x04 |
| void set_Height(float value) | Public+1 flags | | 0x04 |
| void .ctor(const string& name) | Public+1 flags | | 0x08 |
| void .ctor(MeshAttachment other) | 2 flags | | 0x08 |
| void UpdateRegion() | PublicFinal+2 flags | | 0x00 |
| void ComputeWorldVertices(Slot slot, int start, int count, const float[]& worldVertices, int offset, int stride) | Public+1 flags | | 0x08 |
| MeshAttachment NewLinkedMesh() | Public | | 0x08 |
| Attachment Copy() | Public+1 flags | | 0x08 |