Zdexby TheHolyOneZ
49,743 classes
Class

MeshAttachment

: VertexAttachment : Attachment : Object
Spine.MeshAttachment, spine-csharp 0x00A0 (160 B) inherited 0x0040 spine-csharp.dll
0x00x00A0

Members 15

OffsetSizeNameTypeFlagsDefault
0x08regionTextureRegion1 flags—
0x08pathstring1 flags—
0x08regionUVsfloat[]1 flags—
0x08uvsfloat[]1 flags—
0x08trianglesint[]1 flags—
0x04rfloat1 flags—
0x04gfloat1 flags—
0x04bfloat1 flags—
0x04afloat1 flags—
0x04hullLengthint1 flags—
0x007C0x04padding / unreflected
0x08parentMeshMeshAttachmentPrivate—
0x08sequenceSequencePrivate—
0x08<Edges>k__BackingFieldint[]Private—
0x04<Width>k__BackingFieldfloatPrivate—
0x04<Height>k__BackingFieldfloatPrivate—
Inherited from VertexAttachment 7
OffsetSizeNameTypeFlagsDefault
0x04nextIDintPrivateStatic—
0x00040x04padding / unreflected
0x08nextIdLockobjectPrivateStatic+1 flags—
0x00100x08padding / unreflected
0x04idint2 flags—
0x001C0x04padding / unreflected
0x08timelineAttachmentVertexAttachment1 flags—
0x08bonesint[]1 flags—
0x08verticesfloat[]1 flags—
0x04worldVerticesLengthint1 flags—
Inherited from Attachment 1
OffsetSizeNameTypeFlagsDefault
0x08<Name>k__BackingFieldstringPrivate+1 flags—

Functions 36

SignatureFlagsNativeParams
TextureRegion get_Region()PublicFinal+3 flags0x08
void set_Region(TextureRegion value)PublicFinal+3 flags0x08
int get_HullLength()Public+1 flags0x04
void set_HullLength(int value)Public+1 flags0x04
float[] get_RegionUVs()Public+1 flags0x08
void set_RegionUVs(const float[]& value)Public+1 flags0x08
float[] get_UVs()Public+1 flags0x08
void set_UVs(const float[]& value)Public+1 flags0x08
int[] get_Triangles()Public+1 flags0x08
void set_Triangles(const int[]& value)Public+1 flags0x08
float get_R()PublicFinal+3 flags0x04
void set_R(float value)PublicFinal+3 flags0x04
float get_G()PublicFinal+3 flags0x04
void set_G(float value)PublicFinal+3 flags0x04
float get_B()PublicFinal+3 flags0x04
void set_B(float value)PublicFinal+3 flags0x04
float get_A()PublicFinal+3 flags0x04
void set_A(float value)PublicFinal+3 flags0x04
string get_Path()PublicFinal+3 flags0x08
void set_Path(const string& value)PublicFinal+3 flags0x08
Sequence get_Sequence()PublicFinal+3 flags0x08
void set_Sequence(Sequence value)PublicFinal+3 flags0x08
MeshAttachment get_ParentMesh()Public+1 flags0x08
void set_ParentMesh(MeshAttachment value)Public+1 flags0x08
int[] get_Edges()Public+1 flags0x08
void set_Edges(const int[]& value)Public+1 flags0x08
float get_Width()Public+1 flags0x04
void set_Width(float value)Public+1 flags0x04
float get_Height()Public+1 flags0x04
void set_Height(float value)Public+1 flags0x04
void .ctor(const string& name)Public+1 flags0x08
void .ctor(MeshAttachment other)2 flags0x08
void UpdateRegion()PublicFinal+2 flags0x00
void ComputeWorldVertices(Slot slot, int start, int count, const float[]& worldVertices, int offset, int stride)Public+1 flags0x08
MeshAttachment NewLinkedMesh()Public0x08
Attachment Copy()Public+1 flags0x08

Used by 7

types with a member, parameter or interface of this type