| AnimationClip get_clip() | Public+1 flags | | 0x08 |
| void set_clip(AnimationClip value) | Public+1 flags | | 0x08 |
| bool get_playAutomatically() | Public+1 flags | | 0x01 |
| void set_playAutomatically(bool value) | Public+1 flags | | 0x01 |
| WrapMode get_wrapMode() | Public+1 flags | | 0x04 |
| void set_wrapMode(const WrapMode& value) | Public+1 flags | | 0x04 |
| void Stop() | Public | | 0x00 |
| void Stop(const string& name) | Public | | 0x08 |
| void StopNamed(const string& name) | Private | | 0x08 |
| void Rewind() | Public | | 0x00 |
| void Rewind(const string& name) | Public | | 0x08 |
| void RewindNamed(const string& name) | Private | | 0x08 |
| void Sample() | Public | | 0x00 |
| bool get_isPlaying() | Public+1 flags | | 0x01 |
| bool IsPlaying(const string& name) | Public | | 0x08 |
| AnimationState get_Item(const string& name) | Public+1 flags | | 0x08 |
| bool Play() | Public | | 0x01 |
| bool Play(const PlayMode& mode) | Public | | 0x04 |
| bool PlayDefaultAnimation(const PlayMode& mode) | Private | | 0x04 |
| bool Play(const string& animation) | Public | | 0x08 |
| bool Play(const string& animation, const PlayMode& mode) | Public | | 0x08 |
| void CrossFade(const string& animation) | Public | | 0x08 |
| void CrossFade(const string& animation, float fadeLength) | Public | | 0x08 |
| void CrossFade(const string& animation, float fadeLength, const PlayMode& mode) | Public | | 0x08 |
| void Blend(const string& animation) | Public | | 0x08 |
| void Blend(const string& animation, float targetWeight) | Public | | 0x08 |
| void Blend(const string& animation, float targetWeight, float fadeLength) | Public | | 0x08 |
| AnimationState CrossFadeQueued(const string& animation) | Public | | 0x08 |
| AnimationState CrossFadeQueued(const string& animation, float fadeLength) | Public | | 0x08 |
| AnimationState CrossFadeQueued(const string& animation, float fadeLength, const QueueMode& queue) | Public | | 0x08 |
| AnimationState CrossFadeQueued(const string& animation, float fadeLength, const QueueMode& queue, const PlayMode& mode) | Public | | 0x08 |
| AnimationState PlayQueued(const string& animation) | Public | | 0x08 |
| AnimationState PlayQueued(const string& animation, const QueueMode& queue) | Public | | 0x08 |
| AnimationState PlayQueued(const string& animation, const QueueMode& queue, const PlayMode& mode) | Public | | 0x08 |
| void AddClip(AnimationClip clip, const string& newName) | Public | | 0x08 |
| void AddClip(AnimationClip clip, const string& newName, int firstFrame, int lastFrame) | Public | | 0x08 |
| void AddClip(AnimationClip clip, const string& newName, int firstFrame, int lastFrame, bool addLoopFrame) | Public | | 0x08 |
| void RemoveClip(AnimationClip clip) | Public | | 0x08 |
| void RemoveClip(const string& clipName) | Public | | 0x08 |
| void RemoveClipNamed(const string& clipName) | Private | | 0x08 |
| int GetClipCount() | Public | | 0x04 |
| bool Play(const AnimationPlayMode& mode) | Public | | 0x04 |
| bool Play(const string& animation, const AnimationPlayMode& mode) | Public | | 0x08 |
| void SyncLayer(int layer) | Public | | 0x04 |
| IEnumerator GetEnumerator() | PublicFinal+2 flags | | 0x08 |
| AnimationState GetState(const string& name) | 1 flags | | 0x08 |
| AnimationState GetStateAtIndex(int index) | 1 flags | | 0x08 |
| int GetStateCount() | 1 flags | | 0x04 |
| AnimationClip GetClip(const string& name) | Public | | 0x08 |
| bool get_animatePhysics() | Public+1 flags | | 0x01 |
| void set_animatePhysics(bool value) | Public+1 flags | | 0x01 |
| AnimationUpdateMode get_updateMode() | Public+1 flags | | 0x04 |
| void set_updateMode(const AnimationUpdateMode& value) | Public+1 flags | | 0x04 |
| bool get_animateOnlyIfVisible() | Public+1 flags | | 0x01 |
| void set_animateOnlyIfVisible(bool value) | Public+1 flags | | 0x01 |
| AnimationCullingType get_cullingType() | Public+1 flags | | 0x04 |
| void set_cullingType(const AnimationCullingType& value) | Public+1 flags | | 0x04 |
| Bounds get_localBounds() | Public+1 flags | | 0x18 |
| void set_localBounds(const Bounds& value) | Public+1 flags | | 0x18 |
| void .ctor() | Public+1 flags | | 0x00 |
| long get_clip_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_clip_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| bool get_playAutomatically_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_playAutomatically_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| WrapMode get_wrapMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_wrapMode_Injected(long _unity_self, const WrapMode& value) | PrivateStatic | | 0x08 |
| void Stop_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void StopNamed_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void Rewind_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void RewindNamed_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void Sample_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_isPlaying_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool IsPlaying_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| bool PlayDefaultAnimation_Injected(long _unity_self, const PlayMode& mode) | PrivateStatic | | 0x08 |
| bool Play_Injected(long _unity_self, ref ManagedSpanWrapper& animation, const PlayMode& mode) | PrivateStatic | | 0x10 |
| void CrossFade_Injected(long _unity_self, ref ManagedSpanWrapper& animation, float fadeLength, const PlayMode& mode) | PrivateStatic | | 0x10 |
| void Blend_Injected(long _unity_self, ref ManagedSpanWrapper& animation, float targetWeight, float fadeLength) | PrivateStatic | | 0x10 |
| AnimationState CrossFadeQueued_Injected(long _unity_self, ref ManagedSpanWrapper& animation, float fadeLength, const QueueMode& queue, const PlayMode& mode) | PrivateStatic | | 0x10 |
| AnimationState PlayQueued_Injected(long _unity_self, ref ManagedSpanWrapper& animation, const QueueMode& queue, const PlayMode& mode) | PrivateStatic | | 0x10 |
| void AddClip_Injected(long _unity_self, long clip, ref ManagedSpanWrapper& newName, int firstFrame, int lastFrame, bool addLoopFrame) | PrivateStatic | | 0x10 |
| void RemoveClip_Injected(long _unity_self, long clip) | PrivateStatic | | 0x08 |
| void RemoveClipNamed_Injected(long _unity_self, ref ManagedSpanWrapper& clipName) | PrivateStatic | | 0x10 |
| int GetClipCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SyncLayer_Injected(long _unity_self, int layer) | PrivateStatic | | 0x08 |
| AnimationState GetState_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| AnimationState GetStateAtIndex_Injected(long _unity_self, int index) | PrivateStatic | | 0x08 |
| int GetStateCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_animatePhysics_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_animatePhysics_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| AnimationUpdateMode get_updateMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_updateMode_Injected(long _unity_self, const AnimationUpdateMode& value) | PrivateStatic | | 0x08 |
| bool get_animateOnlyIfVisible_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_animateOnlyIfVisible_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| AnimationCullingType get_cullingType_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_cullingType_Injected(long _unity_self, const AnimationCullingType& value) | PrivateStatic | | 0x08 |
| void get_localBounds_Injected(long _unity_self, ref Bounds& ret) | PrivateStatic | | 0x18 |
| void set_localBounds_Injected(long _unity_self, ref Bounds& value) | PrivateStatic | | 0x18 |