Zdexby TheHolyOneZ
49,743 classes
Class

Animation

: Behaviour : Component : Object : Object
UnityEngine.Animation, UnityEngine.AnimationModule 0x0018 (24 B) inherited 0x0018 UnityEngine.AnimationModule.dll
implements IEnumerable
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 97

SignatureFlagsNativeParams
AnimationClip get_clip()Public+1 flags0x08
void set_clip(AnimationClip value)Public+1 flags0x08
bool get_playAutomatically()Public+1 flags0x01
void set_playAutomatically(bool value)Public+1 flags0x01
WrapMode get_wrapMode()Public+1 flags0x04
void set_wrapMode(const WrapMode& value)Public+1 flags0x04
void Stop()Public0x00
void Stop(const string& name)Public0x08
void StopNamed(const string& name)Private0x08
void Rewind()Public0x00
void Rewind(const string& name)Public0x08
void RewindNamed(const string& name)Private0x08
void Sample()Public0x00
bool get_isPlaying()Public+1 flags0x01
bool IsPlaying(const string& name)Public0x08
AnimationState get_Item(const string& name)Public+1 flags0x08
bool Play()Public0x01
bool Play(const PlayMode& mode)Public0x04
bool PlayDefaultAnimation(const PlayMode& mode)Private0x04
bool Play(const string& animation)Public0x08
bool Play(const string& animation, const PlayMode& mode)Public0x08
void CrossFade(const string& animation)Public0x08
void CrossFade(const string& animation, float fadeLength)Public0x08
void CrossFade(const string& animation, float fadeLength, const PlayMode& mode)Public0x08
void Blend(const string& animation)Public0x08
void Blend(const string& animation, float targetWeight)Public0x08
void Blend(const string& animation, float targetWeight, float fadeLength)Public0x08
AnimationState CrossFadeQueued(const string& animation)Public0x08
AnimationState CrossFadeQueued(const string& animation, float fadeLength)Public0x08
AnimationState CrossFadeQueued(const string& animation, float fadeLength, const QueueMode& queue)Public0x08
AnimationState CrossFadeQueued(const string& animation, float fadeLength, const QueueMode& queue, const PlayMode& mode)Public0x08
AnimationState PlayQueued(const string& animation)Public0x08
AnimationState PlayQueued(const string& animation, const QueueMode& queue)Public0x08
AnimationState PlayQueued(const string& animation, const QueueMode& queue, const PlayMode& mode)Public0x08
void AddClip(AnimationClip clip, const string& newName)Public0x08
void AddClip(AnimationClip clip, const string& newName, int firstFrame, int lastFrame)Public0x08
void AddClip(AnimationClip clip, const string& newName, int firstFrame, int lastFrame, bool addLoopFrame)Public0x08
void RemoveClip(AnimationClip clip)Public0x08
void RemoveClip(const string& clipName)Public0x08
void RemoveClipNamed(const string& clipName)Private0x08
int GetClipCount()Public0x04
bool Play(const AnimationPlayMode& mode)Public0x04
bool Play(const string& animation, const AnimationPlayMode& mode)Public0x08
void SyncLayer(int layer)Public0x04
IEnumerator GetEnumerator()PublicFinal+2 flags0x08
AnimationState GetState(const string& name)1 flags0x08
AnimationState GetStateAtIndex(int index)1 flags0x08
int GetStateCount()1 flags0x04
AnimationClip GetClip(const string& name)Public0x08
bool get_animatePhysics()Public+1 flags0x01
void set_animatePhysics(bool value)Public+1 flags0x01
AnimationUpdateMode get_updateMode()Public+1 flags0x04
void set_updateMode(const AnimationUpdateMode& value)Public+1 flags0x04
bool get_animateOnlyIfVisible()Public+1 flags0x01
void set_animateOnlyIfVisible(bool value)Public+1 flags0x01
AnimationCullingType get_cullingType()Public+1 flags0x04
void set_cullingType(const AnimationCullingType& value)Public+1 flags0x04
Bounds get_localBounds()Public+1 flags0x18
void set_localBounds(const Bounds& value)Public+1 flags0x18
void .ctor()Public+1 flags0x00
long get_clip_Injected(long _unity_self)PrivateStatic0x08
void set_clip_Injected(long _unity_self, long value)PrivateStatic0x08
bool get_playAutomatically_Injected(long _unity_self)PrivateStatic0x08
void set_playAutomatically_Injected(long _unity_self, bool value)PrivateStatic0x08
WrapMode get_wrapMode_Injected(long _unity_self)PrivateStatic0x08
void set_wrapMode_Injected(long _unity_self, const WrapMode& value)PrivateStatic0x08
void Stop_Injected(long _unity_self)PrivateStatic0x08
void StopNamed_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
void Rewind_Injected(long _unity_self)PrivateStatic0x08
void RewindNamed_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
void Sample_Injected(long _unity_self)PrivateStatic0x08
bool get_isPlaying_Injected(long _unity_self)PrivateStatic0x08
bool IsPlaying_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
bool PlayDefaultAnimation_Injected(long _unity_self, const PlayMode& mode)PrivateStatic0x08
bool Play_Injected(long _unity_self, ref ManagedSpanWrapper& animation, const PlayMode& mode)PrivateStatic0x10
void CrossFade_Injected(long _unity_self, ref ManagedSpanWrapper& animation, float fadeLength, const PlayMode& mode)PrivateStatic0x10
void Blend_Injected(long _unity_self, ref ManagedSpanWrapper& animation, float targetWeight, float fadeLength)PrivateStatic0x10
AnimationState CrossFadeQueued_Injected(long _unity_self, ref ManagedSpanWrapper& animation, float fadeLength, const QueueMode& queue, const PlayMode& mode)PrivateStatic0x10
AnimationState PlayQueued_Injected(long _unity_self, ref ManagedSpanWrapper& animation, const QueueMode& queue, const PlayMode& mode)PrivateStatic0x10
void AddClip_Injected(long _unity_self, long clip, ref ManagedSpanWrapper& newName, int firstFrame, int lastFrame, bool addLoopFrame)PrivateStatic0x10
void RemoveClip_Injected(long _unity_self, long clip)PrivateStatic0x08
void RemoveClipNamed_Injected(long _unity_self, ref ManagedSpanWrapper& clipName)PrivateStatic0x10
int GetClipCount_Injected(long _unity_self)PrivateStatic0x08
void SyncLayer_Injected(long _unity_self, int layer)PrivateStatic0x08
AnimationState GetState_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
AnimationState GetStateAtIndex_Injected(long _unity_self, int index)PrivateStatic0x08
int GetStateCount_Injected(long _unity_self)PrivateStatic0x08
bool get_animatePhysics_Injected(long _unity_self)PrivateStatic0x08
void set_animatePhysics_Injected(long _unity_self, bool value)PrivateStatic0x08
AnimationUpdateMode get_updateMode_Injected(long _unity_self)PrivateStatic0x08
void set_updateMode_Injected(long _unity_self, const AnimationUpdateMode& value)PrivateStatic0x08
bool get_animateOnlyIfVisible_Injected(long _unity_self)PrivateStatic0x08
void set_animateOnlyIfVisible_Injected(long _unity_self, bool value)PrivateStatic0x08
AnimationCullingType get_cullingType_Injected(long _unity_self)PrivateStatic0x08
void set_cullingType_Injected(long _unity_self, const AnimationCullingType& value)PrivateStatic0x08
void get_localBounds_Injected(long _unity_self, ref Bounds& ret)PrivateStatic0x18
void set_localBounds_Injected(long _unity_self, ref Bounds& value)PrivateStatic0x18

Used by 5

types with a member, parameter or interface of this type