Zdexby TheHolyOneZ
36,909 classes
Class

UniversalResourceData

: UniversalResourceDataBase : ContextItem : Object
UnityEngine.Rendering.Universal.UniversalResourceData, Unity.RenderPipelines.Universal.Runtime 0x0180 (384 B) inherited 0x0018 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0180

Members 25

OffsetSizeNameTypeFlagsDefault
0x04<activeColorID>k__BackingFieldActiveIDPrivate—
0x04<activeDepthID>k__BackingFieldActiveIDPrivate—
0x10_backBufferColorTextureHandlePrivate—
0x10_backBufferDepthTextureHandlePrivate—
0x10_cameraColorTextureHandlePrivate—
0x10_cameraDepthTextureHandlePrivate—
0x10_mainShadowsTextureTextureHandlePrivate—
0x10_additionalShadowsTextureTextureHandlePrivate—
0x08_gBufferTextureHandle[]Private—
0x10_cameraOpaqueTextureTextureHandlePrivate—
0x10_cameraDepthTextureTextureHandlePrivate—
0x10_cameraNormalsTextureTextureHandlePrivate—
0x10_motionVectorColorTextureHandlePrivate—
0x10_motionVectorDepthTextureHandlePrivate—
0x10_internalColorLutTextureHandlePrivate—
0x10_debugScreenColorTextureHandle1 flags—
0x10_debugScreenDepthTextureHandle1 flags—
0x10_afterPostProcessColorTextureHandlePrivate—
0x10_overlayUITextureTextureHandlePrivate—
0x10_renderingLayersTextureTextureHandlePrivate—
0x08_dBufferTextureHandle[]Private—
0x10_dBufferDepthTextureHandlePrivate—
0x10_ssaoTextureTextureHandlePrivate—
0x10_irradianceTextureTextureHandlePrivate—
0x10_stpDebugViewTextureHandlePrivate—
Inherited from UniversalResourceDataBase 1
OffsetSizeNameTypeFlagsDefault
0x01<isAccessible>k__BackingFieldboolPrivate—

Functions 56

SignatureFlagsNativeParams
ActiveID get_activeColorID()2 flags0x04
void set_activeColorID(const ActiveID& value)2 flags0x04
TextureHandle get_activeColorTexture()Public+1 flags0x10
void SwitchActiveTexturesToBackbuffer()Public0x00
ActiveID get_activeDepthID()2 flags0x04
void set_activeDepthID(const ActiveID& value)2 flags0x04
TextureHandle get_activeDepthTexture()Public+1 flags0x10
bool get_isActiveTargetBackBuffer()Public+1 flags0x01
TextureHandle get_backBufferColor()Public+1 flags0x10
void set_backBufferColor(const TextureHandle& value)2 flags0x10
TextureHandle get_backBufferDepth()Public+1 flags0x10
void set_backBufferDepth(const TextureHandle& value)2 flags0x10
TextureHandle get_cameraColor()Public+1 flags0x10
void set_cameraColor(const TextureHandle& value)Public+1 flags0x10
TextureHandle get_cameraDepth()Public+1 flags0x10
void set_cameraDepth(const TextureHandle& value)Public+1 flags0x10
TextureHandle get_mainShadowsTexture()Public+1 flags0x10
void set_mainShadowsTexture(const TextureHandle& value)Public+1 flags0x10
TextureHandle get_additionalShadowsTexture()Public+1 flags0x10
void set_additionalShadowsTexture(const TextureHandle& value)Public+1 flags0x10
TextureHandle[] get_gBuffer()Public+1 flags0x08
void set_gBuffer(const TextureHandle[]& value)Public+1 flags0x08
TextureHandle get_cameraOpaqueTexture()Public+1 flags0x10
void set_cameraOpaqueTexture(const TextureHandle& value)2 flags0x10
TextureHandle get_cameraDepthTexture()Public+1 flags0x10
void set_cameraDepthTexture(const TextureHandle& value)2 flags0x10
TextureHandle get_cameraNormalsTexture()Public+1 flags0x10
void set_cameraNormalsTexture(const TextureHandle& value)2 flags0x10
TextureHandle get_motionVectorColor()Public+1 flags0x10
void set_motionVectorColor(const TextureHandle& value)Public+1 flags0x10
TextureHandle get_motionVectorDepth()Public+1 flags0x10
void set_motionVectorDepth(const TextureHandle& value)Public+1 flags0x10
TextureHandle get_internalColorLut()Public+1 flags0x10
void set_internalColorLut(const TextureHandle& value)Public+1 flags0x10
TextureHandle get_debugScreenColor()2 flags0x10
void set_debugScreenColor(const TextureHandle& value)2 flags0x10
TextureHandle get_debugScreenDepth()2 flags0x10
void set_debugScreenDepth(const TextureHandle& value)2 flags0x10
TextureHandle get_afterPostProcessColor()Public+1 flags0x10
void set_afterPostProcessColor(const TextureHandle& value)2 flags0x10
TextureHandle get_overlayUITexture()Public+1 flags0x10
void set_overlayUITexture(const TextureHandle& value)2 flags0x10
TextureHandle get_renderingLayersTexture()Public+1 flags0x10
void set_renderingLayersTexture(const TextureHandle& value)2 flags0x10
TextureHandle[] get_dBuffer()Public+1 flags0x08
void set_dBuffer(const TextureHandle[]& value)Public+1 flags0x08
TextureHandle get_dBufferDepth()Public+1 flags0x10
void set_dBufferDepth(const TextureHandle& value)Public+1 flags0x10
TextureHandle get_ssaoTexture()Public+1 flags0x10
void set_ssaoTexture(const TextureHandle& value)2 flags0x10
TextureHandle get_irradianceTexture()2 flags0x10
void set_irradianceTexture(const TextureHandle& value)2 flags0x10
TextureHandle get_stpDebugView()2 flags0x10
void set_stpDebugView(const TextureHandle& value)2 flags0x10
void Reset()Public+1 flags0x00
void .ctor()Public+1 flags0x00

Used by 10

types with a member, parameter or interface of this type