| ActiveID get_activeColorID() | 2 flags | | 0x04 |
| void set_activeColorID(const ActiveID& value) | 2 flags | | 0x04 |
| TextureHandle get_activeColorTexture() | Public+1 flags | | 0x10 |
| void SwitchActiveTexturesToBackbuffer() | Public | | 0x00 |
| ActiveID get_activeDepthID() | 2 flags | | 0x04 |
| void set_activeDepthID(const ActiveID& value) | 2 flags | | 0x04 |
| TextureHandle get_activeDepthTexture() | Public+1 flags | | 0x10 |
| bool get_isActiveTargetBackBuffer() | Public+1 flags | | 0x01 |
| TextureHandle get_backBufferColor() | Public+1 flags | | 0x10 |
| void set_backBufferColor(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_backBufferDepth() | Public+1 flags | | 0x10 |
| void set_backBufferDepth(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_cameraColor() | Public+1 flags | | 0x10 |
| void set_cameraColor(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle get_cameraDepth() | Public+1 flags | | 0x10 |
| void set_cameraDepth(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle get_mainShadowsTexture() | Public+1 flags | | 0x10 |
| void set_mainShadowsTexture(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle get_additionalShadowsTexture() | Public+1 flags | | 0x10 |
| void set_additionalShadowsTexture(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle[] get_gBuffer() | Public+1 flags | | 0x08 |
| void set_gBuffer(const TextureHandle[]& value) | Public+1 flags | | 0x08 |
| TextureHandle get_cameraOpaqueTexture() | Public+1 flags | | 0x10 |
| void set_cameraOpaqueTexture(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_cameraDepthTexture() | Public+1 flags | | 0x10 |
| void set_cameraDepthTexture(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_cameraNormalsTexture() | Public+1 flags | | 0x10 |
| void set_cameraNormalsTexture(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_motionVectorColor() | Public+1 flags | | 0x10 |
| void set_motionVectorColor(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle get_motionVectorDepth() | Public+1 flags | | 0x10 |
| void set_motionVectorDepth(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle get_internalColorLut() | Public+1 flags | | 0x10 |
| void set_internalColorLut(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle get_debugScreenColor() | 2 flags | | 0x10 |
| void set_debugScreenColor(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_debugScreenDepth() | 2 flags | | 0x10 |
| void set_debugScreenDepth(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_afterPostProcessColor() | Public+1 flags | | 0x10 |
| void set_afterPostProcessColor(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_overlayUITexture() | Public+1 flags | | 0x10 |
| void set_overlayUITexture(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_renderingLayersTexture() | Public+1 flags | | 0x10 |
| void set_renderingLayersTexture(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle[] get_dBuffer() | Public+1 flags | | 0x08 |
| void set_dBuffer(const TextureHandle[]& value) | Public+1 flags | | 0x08 |
| TextureHandle get_dBufferDepth() | Public+1 flags | | 0x10 |
| void set_dBufferDepth(const TextureHandle& value) | Public+1 flags | | 0x10 |
| TextureHandle get_ssaoTexture() | Public+1 flags | | 0x10 |
| void set_ssaoTexture(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_irradianceTexture() | 2 flags | | 0x10 |
| void set_irradianceTexture(const TextureHandle& value) | 2 flags | | 0x10 |
| TextureHandle get_stpDebugView() | 2 flags | | 0x10 |
| void set_stpDebugView(const TextureHandle& value) | 2 flags | | 0x10 |
| void Reset() | Public+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |