| void .ctor(PostProcessData data, const GraphicsFormat& requestPostProColorFormat) | Public+1 flags | | 0x08 |
| void Cleanup() | Public | | 0x00 |
| void Dispose() | Public | | 0x00 |
| bool IsHDRFormat(const GraphicsFormat& format) | PrivateStatic | | 0x04 |
| bool IsAlphaFormat(const GraphicsFormat& format) | PrivateStatic | | 0x04 |
| bool RequireSRGBConversionBlitToBackBuffer(bool requireSrgbConversion) | Private | | 0x01 |
| bool RequireHDROutput(UniversalCameraData cameraData) | PrivateStatic | | 0x08 |
| void UpdateCameraResolution(RenderGraph renderGraph, UniversalCameraData cameraData, const Vector2Int& newCameraTargetSize) | Private | | 0x08 |
| TextureHandle CreateCompatibleTexture(RenderGraph renderGraph, ref TextureHandle& source, const string& name, bool clear, const FilterMode& filterMode) | Static+1 flags | | 0x10 |
| TextureHandle CreateCompatibleTexture(RenderGraph renderGraph, ref TextureDesc& desc, const string& name, bool clear, const FilterMode& filterMode) | Static+1 flags | | 0x80 |
| TextureDesc GetCompatibleDescriptor(const TextureDesc& desc, int width, int height, const GraphicsFormat& format) | Static+1 flags | | 0x80 |
| TextureDesc GetCompatibleDescriptor(const TextureDesc& desc) | Static+1 flags | | 0x80 |
| void MakeCompatible(ref TextureDesc& desc) | Static+1 flags | | 0x80 |
| RenderTextureDescriptor GetCompatibleDescriptor(const RenderTextureDescriptor& desc, int width, int height, const GraphicsFormat& format, const GraphicsFormat& depthStencilFormat) | Static+1 flags | | 0x34 |
| void RenderStopNaN(RenderGraph renderGraph, ref TextureHandle& activeCameraColor, ref TextureHandle& stopNaNTarget) | Public | | 0x10 |
| void RenderSMAA(RenderGraph renderGraph, UniversalResourceData resourceData, const AntialiasingQuality& antialiasingQuality, ref TextureHandle& source, ref TextureHandle& SMAATarget) | Public | | 0x10 |
| void UberPostSetupBloomPass(RenderGraph rendergraph, Material uberMaterial, ref TextureDesc& srcDesc) | Public | | 0x80 |
| Vector2Int CalcBloomResolution(Bloom bloom, ref TextureDesc& bloomSourceDesc) | Public | | 0x80 |
| int CalcBloomMipCount(Bloom bloom, const Vector2Int& bloomResolution) | Public | | 0x08 |
| void RenderBloomTexture(RenderGraph renderGraph, ref TextureHandle& source, ref TextureHandle& destination, bool enableAlphaOutput) | Public | | 0x10 |
| TextureHandle BloomGaussian(RenderGraph renderGraph, const TextureHandle& source, int mipCount) | Private | | 0x10 |
| TextureHandle BloomKawase(RenderGraph renderGraph, const TextureHandle& source, int mipCount) | Private | | 0x10 |
| TextureHandle BloomDual(RenderGraph renderGraph, const TextureHandle& source, int mipCount) | Private | | 0x10 |
| void RenderDoF(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Public | | 0x10 |
| void RenderDoFGaussian(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, const TextureHandle& destination, ref Material& dofMaterial) | Public | | 0x10 |
| void PrepareBokehKernel(float maxRadius, float rcpAspect) | Private | | 0x04 |
| float GetMaxBokehRadiusInPixels(float viewportHeight) | PrivateStatic | | 0x04 |
| void RenderDoFBokeh(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination, ref Material& dofMaterial) | Public | | 0x10 |
| void RenderPaniniProjection(RenderGraph renderGraph, Camera camera, ref TextureHandle& source, ref TextureHandle& destination) | Public | | 0x10 |
| Vector2 CalcViewExtents(Camera camera, int width, int height) | PrivateStatic | | 0x08 |
| Vector2 CalcCropExtents(Camera camera, float d, int width, int height) | PrivateStatic | | 0x08 |
| void RenderTemporalAA(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Private | | 0x10 |
| void RenderSTP(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Private | | 0x10 |
| void RenderMotionBlur(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination) | Public | | 0x10 |
| void UpdateMotionBlurMatrices(ref Material& material, Camera camera, XRPass xr) | Static+1 flags | | 0x08 |
| void LensFlareDataDrivenComputeOcclusion(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureDesc& srcDesc) | Private | | 0x80 |
| void RenderLensFlareDataDriven(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, ref TextureHandle& destination, ref TextureDesc& srcDesc) | Public | | 0x80 |
| float GetLensFlareLightAttenuation(Light light, Camera cam, const Vector3& wo) | PrivateStatic | | 0x0C |
| TextureHandle RenderLensFlareScreenSpace(RenderGraph renderGraph, Camera camera, ref TextureDesc& srcDesc, const TextureHandle& originalBloomTexture, const TextureHandle& screenSpaceLensFlareBloomMipTexture, bool sameBloomInputOutputTex) | Public | | 0x80 |
| void ScaleViewport(RasterCommandBuffer cmd, RTHandle sourceTextureHdl, RTHandle dest, UniversalCameraData cameraData, bool isActiveTargetBackBuffer) | PrivateStatic | | 0x08 |
| void ScaleViewportAndBlit(ref RasterGraphContext& context, ref TextureHandle& source, ref TextureHandle& destination, UniversalCameraData cameraData, Material material, bool isActiveTargetBackBuffer) | PrivateStatic | | 0x10 |
| void ScaleViewportAndDrawVisibilityMesh(ref RasterGraphContext& context, ref TextureHandle& source, ref TextureHandle& destination, UniversalCameraData cameraData, Material material, bool isActiveTargetBackBuffer) | PrivateStatic | | 0x10 |
| void RenderFinalSetup(RenderGraph renderGraph, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& destination, ref FinalBlitSettings& settings, bool isActiveTargetBackBuffer) | Public | | 0x10 |
| void RenderFinalFSRScale(RenderGraph renderGraph, ref TextureHandle& source, ref TextureDesc& srcDesc, ref TextureHandle& destination, ref TextureDesc& dstDesc, bool enableAlphaOutput) | Public | | 0x80 |
| void RenderFinalBlit(RenderGraph renderGraph, UniversalCameraData cameraData, ref TextureHandle& source, ref TextureHandle& overlayUITexture, ref TextureHandle& postProcessingTarget, ref FinalBlitSettings& settings) | Public | | 0x10 |
| void RenderFinalPassRenderGraph(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& source, ref TextureHandle& overlayUITexture, ref TextureHandle& postProcessingTarget, bool enableColorEncodingIfNeeded) | Public | | 0x10 |
| TextureHandle TryGetCachedUserLutTextureHandle(RenderGraph renderGraph) | Private | | 0x10 |
| void RenderUberPost(RenderGraph renderGraph, ContextContainer frameData, UniversalCameraData cameraData, UniversalPostProcessingData postProcessingData, ref TextureHandle& sourceTexture, ref TextureHandle& destTexture, ref TextureHandle& lutTexture, ref TextureHandle& bloomTexture, ref TextureHandle& overlayUITexture, bool requireHDROutput, bool enableAlphaOutput) | Public | | 0x10 |
| void RenderPostProcessingRenderGraph(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& activeCameraColorTexture, ref TextureHandle& lutTexture, ref TextureHandle& overlayUITexture, ref TextureHandle& postProcessingTarget, bool hasFinalPass, bool resolveToDebugScreen, bool enableColorEndingIfNeeded) | Public | | 0x10 |
| void SetupLensDistortion(Material material, bool isSceneView) | Private | | 0x08 |
| void SetupChromaticAberration(Material material) | Private | | 0x08 |
| void SetupVignette(Material material, XRPass xrPass, int width, int height) | Private | | 0x08 |
| void SetupGrain(UniversalCameraData cameraData, Material material) | Private | | 0x08 |
| void SetupDithering(UniversalCameraData cameraData, Material material) | Private | | 0x08 |
| void SetupHDROutput(const HDRDisplayInformation& hdrDisplayInformation, const ColorGamut& hdrDisplayColorGamut, Material material, const Operation& hdrOperations, bool rendersOverlayUI) | Private | | 0x10 |