| float get_maxShadowBias() | PublicStatic+1 flags | | 0x04 |
| float get_minRenderScale() | PublicStatic+1 flags | | 0x04 |
| float get_maxRenderScale() | PublicStatic+1 flags | | 0x04 |
| int get_maxNumIterationsEnclosingSphere() | PublicStatic+1 flags | | 0x04 |
| int get_maxPerObjectLights() | PublicStatic+1 flags | | 0x04 |
| int get_maxVisibleAdditionalLights() | PublicStatic+1 flags | | 0x04 |
| int get_lightsPerTile() | Static+2 flags | | 0x04 |
| int get_maxZBinWords() | Static+2 flags | | 0x04 |
| int get_maxTileWords() | Static+2 flags | | 0x04 |
| int get_maxVisibleReflectionProbes() | Static+2 flags | | 0x04 |
| UniversalRenderPipelineRuntimeTextures get_runtimeTextures() | 2 flags | | 0x08 |
| void set_runtimeTextures(UniversalRenderPipelineRuntimeTextures value) | Private+1 flags | | 0x08 |
| RenderTextureUVOriginStrategy get_renderTextureUVOriginStrategy() | PrivateStatic+1 flags | | 0x04 |
| void set_renderTextureUVOriginStrategy(const RenderTextureUVOriginStrategy& value) | Static+2 flags | | 0x04 |
| RenderPipelineGlobalSettings get_defaultSettings() | Public+2 flags | | 0x08 |
| bool get_canOptimizeScreenMSAASamples() | Static+2 flags | | 0x01 |
| void set_canOptimizeScreenMSAASamples(bool value) | PrivateStatic+1 flags | | 0x01 |
| int get_startFrameScreenMSAASamples() | Static+2 flags | | 0x04 |
| void set_startFrameScreenMSAASamples(int value) | PrivateStatic+1 flags | | 0x04 |
| string ToString() | Public+1 flags | | 0x08 |
| void .ctor(UniversalRenderPipelineAsset asset) | Public+1 flags | | 0x08 |
| void Dispose(bool disposing) | 2 flags | | 0x01 |
| void DisposeAdditionalCameraData() | Private | | 0x00 |
| void Render(const ScriptableRenderContext& renderContext, List<UnityEngine.Camera> cameras) | 2 flags | | 0x08 |
| bool IsRenderRequestSupported(Camera camera, const uint8& data) | 2 flags | | 0x08 |
| void ProcessRenderRequests(const ScriptableRenderContext& context, Camera camera, const uint8& renderRequest) | 2 flags | | 0x08 |
| void RenderSingleCamera(const ScriptableRenderContext& context, Camera camera) | PublicStatic | | 0x08 |
| void RenderSingleCameraInternal(const ScriptableRenderContext& context, Camera camera, bool isLastBaseCamera) | Static+1 flags | | 0x08 |
| void RenderSingleCameraInternal(const ScriptableRenderContext& context, Camera camera, ref UniversalAdditionalCameraData& additionalCameraData, bool isLastBaseCamera) | Static+1 flags | | 0x08 |
| bool TryGetCullingParameters(UniversalCameraData cameraData, ref ScriptableCullingParameters& cullingParams) | PrivateStatic | | 0x638 |
| void RenderSingleCamera(const ScriptableRenderContext& context, UniversalCameraData cameraData) | PrivateStatic | | 0x08 |
| void CreateShadowAtlasAndCullShadowCasters(UniversalLightData lightData, UniversalShadowData shadowData, UniversalCameraData cameraData, ref CullingResults& cullResults, ref ScriptableRenderContext& context) | PrivateStatic | | 0x10 |
| void RenderCameraStack(const ScriptableRenderContext& context, Camera baseCamera, bool isLastBaseCamera) | PrivateStatic | | 0x08 |
| void UpdateCameraData(UniversalCameraData baseCameraData, ref XRPass& xr) | PrivateStatic | | 0x08 |
| void UpdateVolumeFramework(Camera camera, UniversalAdditionalCameraData additionalCameraData) | PrivateStatic | | 0x08 |
| bool CheckPostProcessForDepth(UniversalCameraData cameraData) | PrivateStatic | | 0x08 |
| bool CheckPostProcessForDepth() | PrivateStatic | | 0x01 |
| void SetSupportedRenderingFeatures(UniversalRenderPipelineAsset pipelineAsset) | PrivateStatic | | 0x08 |
| ScriptableRenderer GetRenderer(Camera camera, UniversalAdditionalCameraData additionalCameraData) | PrivateStatic | | 0x08 |
| void InitializeScaledDimensions(Camera camera, UniversalCameraData cameraData) | Static+1 flags | | 0x08 |
| UniversalCameraData CreateCameraData(ContextContainer frameData, Camera camera, UniversalAdditionalCameraData additionalCameraData) | PrivateStatic | | 0x08 |
| void InitializeStackedCameraData(Camera baseCamera, UniversalAdditionalCameraData baseAdditionalCameraData, UniversalCameraData cameraData) | PrivateStatic | | 0x08 |
| void InitializeAdditionalCameraData(Camera camera, UniversalAdditionalCameraData additionalCameraData, bool resolveFinalTarget, bool isLastBaseCamera, UniversalCameraData cameraData) | PrivateStatic | | 0x08 |
| UniversalRenderingData CreateRenderingData(ContextContainer frameData, UniversalRenderPipelineAsset settings, CommandBuffer cmd, const Nullable<UnityEngine.Rendering.Universal.RenderingMode>& renderingMode, ScriptableRenderer renderer) | PrivateStatic | | 0x08 |
| UniversalShadowData CreateShadowData(ContextContainer frameData, UniversalRenderPipelineAsset urpAsset, const Nullable<UnityEngine.Rendering.Universal.RenderingMode>& renderingMode) | PrivateStatic | | 0x08 |
| CullContextData CreateCullContextData(ContextContainer frameData, const ScriptableRenderContext& context) | PrivateStatic | | 0x08 |
| Vector3 GetMainLightCascadeSplit(int mainLightShadowCascadesCount, UniversalRenderPipelineAsset urpAsset) | PrivateStatic | | 0x0C |
| void InitializeMainLightShadowResolution(UniversalShadowData shadowData) | PrivateStatic | | 0x08 |
| UniversalPostProcessingData CreatePostProcessingData(ContextContainer frameData, UniversalRenderPipelineAsset settings) | PrivateStatic | | 0x08 |
| UniversalResourceData CreateUniversalResourceData(ContextContainer frameData) | PrivateStatic | | 0x08 |
| UniversalLightData CreateLightData(ContextContainer frameData, UniversalRenderPipelineAsset settings, const NativeArray<UnityEngine.Rendering.VisibleLight>& visibleLights, const Nullable<UnityEngine.Rendering.Universal.RenderingMode>& renderingMode) | PrivateStatic | | 0x10 |
| void ApplyTaaRenderingDebugOverrides(ref Settings& taaSettings) | PrivateStatic | | 0x20 |
| void UpdateTemporalAAData(UniversalCameraData cameraData, UniversalAdditionalCameraData additionalCameraData) | PrivateStatic | | 0x08 |
| void UpdateTemporalAATargets(UniversalCameraData cameraData) | PrivateStatic | | 0x08 |
| void UpdateCameraStereoMatrices(Camera camera, XRPass xr) | PrivateStatic | | 0x08 |
| PerObjectData GetPerObjectLightFlags(UniversalLightData universalLightData, UniversalRenderPipelineAsset settings, const Nullable<UnityEngine.Rendering.Universal.RenderingMode>& renderingMode) | PrivateStatic | | 0x08 |
| int GetBrightestDirectionalLightIndex(UniversalRenderPipelineAsset settings, const NativeArray<UnityEngine.Rendering.VisibleLight>& visibleLights) | PrivateStatic | | 0x10 |
| int GetMainLightIndex(UniversalRenderPipelineAsset settings, const NativeArray<UnityEngine.Rendering.VisibleLight>& visibleLights) | PrivateStatic | | 0x10 |
| void SetupPerFrameShaderConstants() | Private | | 0x00 |
| void SetupPerCameraShaderConstants(CommandBuffer cmd) | PrivateStatic | | 0x08 |
| void CheckAndApplyDebugSettings(ref RenderingData& renderingData) | PrivateStatic | | 0x28 |
| ImageUpscalingFilter ResolveUpscalingFilterSelection(const Vector2& imageSize, float renderScale, const UpscalingFilterSelection& selection, bool enableRenderGraph) | PrivateStatic | | 0x08 |
| bool HDROutputForMainDisplayIsActive() | Static+1 flags | | 0x01 |
| bool HDROutputForAnyDisplayIsActive() | Static+1 flags | | 0x01 |
| void SetHDRState(List<UnityEngine.Camera> cameras) | Private | | 0x08 |
| void GetHDROutputLuminanceParameters(const HDRDisplayInformation& hdrDisplayInformation, const ColorGamut& hdrDisplayColorGamut, Tonemapping tonemapping, ref Vector4& hdrOutputParameters) | Static+1 flags | | 0x10 |
| void GetHDROutputGradingParameters(Tonemapping tonemapping, ref Vector4& hdrOutputParameters) | Static+1 flags | | 0x10 |
| AdditionalLightsShadowAtlasLayout BuildAdditionalLightsShadowAtlasLayout(UniversalLightData lightData, UniversalShadowData shadowData, UniversalCameraData cameraData) | PrivateStatic | | 0x38 |
| void AdjustUIOverlayOwnership(int cameraCount) | PrivateStatic | | 0x04 |
| void SetupScreenMSAASamplesState(int cameraCount) | PrivateStatic | | 0x04 |
| bool IsGameCamera(Camera camera) | PublicStatic | | 0x08 |
| UniversalRenderPipelineAsset get_asset() | PublicStatic+1 flags | | 0x08 |
| void SortCameras(List<UnityEngine.Camera> cameras) | Private | | 0x08 |
| int GetLastBaseCameraIndex(List<UnityEngine.Camera> cameras) | Private | | 0x08 |
| GraphicsFormat MakeRenderTextureGraphicsFormat(bool isHdrEnabled, const HDRColorBufferPrecision& requestHDRColorBufferPrecision, bool needsAlpha) | Static+1 flags | | 0x04 |
| GraphicsFormat MakeUnormRenderTextureGraphicsFormat() | Static+1 flags | | 0x04 |
| RenderTextureDescriptor CreateRenderTextureDescriptor(Camera camera, UniversalCameraData cameraData, bool isHdrEnabled, const HDRColorBufferPrecision& requestHDRColorBufferPrecision, int msaaSamples, bool needsAlpha, bool requiresOpaqueTexture) | Static+1 flags | | 0x34 |
| void GetLightAttenuationAndSpotDirection(const LightType& lightType, float lightRange, const Matrix4x4& lightLocalToWorldMatrix, float spotAngle, const Nullable<System.Single>& innerSpotAngle, ref Vector4& lightAttenuation, ref Vector4& lightSpotDir) | PublicStatic | | 0x40 |
| void GetPunctualLightDistanceAttenuation(float lightRange, ref Vector4& lightAttenuation) | Static+1 flags | | 0x10 |
| void GetSpotAngleAttenuation(float spotAngle, const Nullable<System.Single>& innerSpotAngle, ref Vector4& lightAttenuation) | Static+1 flags | | 0x10 |
| void GetSpotDirection(ref Matrix4x4& lightLocalToWorldMatrix, ref Vector4& lightSpotDir) | Static+1 flags | | 0x40 |
| void InitializeLightConstants_Common(const NativeArray<UnityEngine.Rendering.VisibleLight>& lights, int lightIndex, ref Vector4& lightPos, ref Vector4& lightColor, ref Vector4& lightAttenuation, ref Vector4& lightSpotDir, ref Vector4& lightOcclusionProbeChannel) | PublicStatic | | 0x10 |
| void RecordAndExecuteRenderGraph(RenderGraph renderGraph, const ScriptableRenderContext& context, ScriptableRenderer renderer, CommandBuffer cmd, Camera camera, const RenderTextureUVOriginStrategy& uvOriginStrategy) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |