| void SetCameraJitterMatrix(ref CameraData& cameraData, ref Matrix4x4& jitterMatrix, int viewIndex) | PublicStatic | | 0x40 |
| void SetCameraJitterMatrixRenderGraph(ref CameraData& cameraData, ref Matrix4x4& jitterMatrix, int viewIndex) | PublicStatic | | 0x40 |
| void SetCameraJitterMatrixRenderGraph(UniversalCameraData cameraData, ref Matrix4x4& jitterMatrix, int viewIndex) | PublicStatic | | 0x40 |
| Matrix4x4 GetGPUProjectionMatrix(UniversalCameraData cameraData, bool yFlip, int viewIndex) | PublicStatic | | 0x40 |
| Matrix4x4 GetGPUProjectionMatrixNoJitter(UniversalCameraData cameraData, bool yFlip, int viewIndex) | PublicStatic | | 0x40 |
| Matrix4x4 GetGPUProjectionMatrix(UniversalCameraData cameraData, ref TextureHandle& activeColorTexture, int viewIndex) | PublicStatic | | 0x40 |
| Matrix4x4 GetGPUProjectionMatrixNoJitter(UniversalCameraData cameraData, ref TextureHandle& activeColorTexture, int viewIndex) | PublicStatic | | 0x40 |
| Vector2Int GetCameraPixelSize(UniversalCameraData cameraData) | PublicStatic | | 0x08 |
| void SetCameraDepthTexture(UniversalResourceData resourceData, const TextureHandle& textureHandle) | PublicStatic | | 0x10 |
| Vector2Int GetCameraPixelSize(ref CameraData& cameraData) | PublicStatic | | 0x08 |
| bool PrepareUpscalerOutput(CommandBuffer cmd, ScriptableRenderer renderer, ref RenderTextureDescriptor& cameraTargetDescriptor, ref RTHandle& upscalerTarget) | PublicStatic | | 0x34 |
| void InjectUpscalerOutput(CommandBuffer cmd, ScriptableRenderer renderer) | PublicStatic | | 0x08 |
| void UpdatePostProcessDescriptors(ScriptableRenderer renderer, ref RenderTextureDescriptor& cameraTargetDescriptor) | PublicStatic | | 0x34 |
| ScriptableRenderPassInput GetRequiredPostProcessInputs(ScriptableRenderer renderer, bool postProcessEnabled, const RenderPassEvent& upscalingRenderPassEvent) | PublicStatic | | 0x08 |
| int GetXRViewCount(ref CameraData& cameraData) | PublicStatic | | 0x08 |
| int GetXRMultiPassId(ref CameraData& cameraData) | PublicStatic | | 0x08 |
| bool TryGetXREyeDisplaySize(Camera camera, UniversalAdditionalCameraData additionalCameraData, ref Vector2Int& displaySize, ref int& viewCount, ref bool& isSinglePassXR) | PublicStatic | | 0x08 |
| bool TryGetColorBufferSystem(ScriptableRenderer renderer, ref RenderTargetBufferSystem& colorBufferSystem) | PrivateStatic | | 0x08 |
| RTHandle GetMotionVectorTexture(ScriptableRenderer renderer) | PublicStatic | | 0x08 |
| bool TryGetRendererFeatures(ScriptableRenderer renderer, ref List<UnityEngine.Rendering.Universal.ScriptableRendererFeature>& rendererFeatures) | PublicStatic | | 0x08 |
| ScriptableRendererData GetRendererData(UniversalRenderPipelineAsset pipelineAsset) | PublicStatic | | 0x08 |
| bool TryGetFinalBlitPass(ScriptableRenderer renderer, ref FinalBlitPass& finalBlitPass) | PrivateStatic | | 0x08 |
| bool TryGetActivePassQueue(ScriptableRenderer renderer, ref List<UnityEngine.Rendering.Universal.ScriptableRenderPass>& activePassQueue) | PrivateStatic | | 0x08 |
| void AllocateRTHandle(ref RTHandle& handle, ref RenderTextureDescriptor& descriptor, const FilterMode& filterMode, const TextureWrapMode& wrapMode, const string& name) | PublicStatic | | 0x34 |
| void ReleaseRTHandle(ref RTHandle& handle) | PublicStatic | | 0x08 |
| void PurgeUnusedRTHandles() | PublicStatic | | 0x00 |
| void CleanupRTHandles() | PublicStatic | | 0x00 |
| bool ReAllocateHandleIfNeeded(ref RTHandle& handle, ref RenderTextureDescriptor& descriptor, const FilterMode& filterMode, const TextureWrapMode& wrapMode, const string& name) | PublicStatic | | 0x34 |
| void UpdatePerCameraShaderVariables(CommandBuffer cmd, ref CameraData& cameraData) | PublicStatic | | 0x08 |
| void SetupUpscaledColorHandles(ScriptableRenderer renderer, ref RenderTextureDescriptor& upscaledTargetDesc) | PublicStatic | | 0x34 |
| long GetPtr(const uint8& value) | PublicStatic | | 0x08 |
| uint8 AsRef(long ptr) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |