| void CalculateJitter(int frameIndex, ref Vector2& jitter, ref bool& allowScaling) | PrivateStatic | | 0x08 |
| void PopulateStpConfig(UniversalCameraData cameraData, const TextureHandle& inputColor, const TextureHandle& inputDepth, const TextureHandle& inputMotion, int debugViewIndex, const TextureHandle& debugView, const TextureHandle& destination, Texture2D noiseTexture, ref Config& config) | PrivateStatic | | 0xB8 |
| void Execute(RenderGraph renderGraph, UniversalResourceData resourceData, UniversalCameraData cameraData, const TextureHandle& inputColor, const TextureHandle& inputDepth, const TextureHandle& inputMotion, const TextureHandle& destination, Texture2D noiseTexture) | Static+1 flags | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |