| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| int get_MsaaSamples() | 2 flags | | 0x04 |
| void set_MsaaSamples(int value) | 2 flags | | 0x04 |
| bool get_CopyToDepth() | 2 flags | | 0x01 |
| void set_CopyToDepth(bool value) | 2 flags | | 0x01 |
| bool get_CopyToDepthXR() | 2 flags | | 0x01 |
| void set_CopyToDepthXR(bool value) | 2 flags | | 0x01 |
| bool get_CopyToBackbuffer() | 2 flags | | 0x01 |
| void set_CopyToBackbuffer(bool value) | 2 flags | | 0x01 |
| void .ctor(const RenderPassEvent& evt, Shader copyDepthShader, bool shouldClear, bool copyToDepth, bool copyResolvedDepth, const string& customPassName) | Public+1 flags | | 0x08 |
| void Setup(RTHandle source, RTHandle destination) | Public | | 0x08 |
| void Dispose() | Public | | 0x00 |
| void ExecutePass(RasterCommandBuffer cmd, PassData passData, RTHandle source, bool yflip) | PrivateStatic | | 0x08 |
| void OnCameraCleanup(CommandBuffer cmd) | Public+1 flags | | 0x08 |
| void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& destination, const TextureHandle& source, bool bindAsCameraDepth, const string& passName) | Public | | 0x10 |
| void Render(RenderGraph renderGraph, const TextureHandle& destination, const TextureHandle& source, UniversalResourceData resourceData, UniversalCameraData cameraData, bool bindAsCameraDepth, const string& passName) | Public | | 0x10 |