| bool get_isTrigger() | Public+1 flags | | 0x01 |
| void set_isTrigger(bool value) | Public+1 flags | | 0x01 |
| void set_compositeOperation(const CompositeOperation& value) | Public+1 flags | | 0x04 |
| Vector2 get_offset() | Public+1 flags | | 0x08 |
| void set_offset(const Vector2& value) | Public+1 flags | | 0x08 |
| Rigidbody2D get_attachedRigidbody() | Public+1 flags | | 0x08 |
| int get_shapeCount() | Public+1 flags | | 0x04 |
| uint GetShapeHash() | Public | | 0x04 |
| int GetShapes(PhysicsShapeGroup2D physicsShapeGroup) | Public | | 0x08 |
| int GetShapes_Internal(ref GroupState& physicsShapeGroupState, int shapeIndex, int shapeCount) | Private | | 0x50 |
| Bounds GetShapeBounds(List<UnityEngine.Bounds> bounds, bool useRadii, bool useWorldSpace) | Public | | 0x18 |
| Bounds get_bounds() | Public+1 flags | | 0x18 |
| bool OverlapPoint(const Vector2& point) | Public | | 0x08 |
| void set_usedByComposite(bool value) | Public+1 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool get_isTrigger_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_isTrigger_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void set_compositeOperation_Injected(long _unity_self, const CompositeOperation& value) | PrivateStatic | | 0x08 |
| void get_offset_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void set_offset_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | | 0x08 |
| long get_attachedRigidbody_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_shapeCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| uint GetShapeHash_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int GetShapes_Internal_Injected(long _unity_self, ref GroupState& physicsShapeGroupState, int shapeIndex, int shapeCount) | PrivateStatic | | 0x50 |
| void GetShapeBounds_Injected(long _unity_self, ref BlittableListWrapper& bounds, bool useRadii, bool useWorldSpace, ref Bounds& ret) | PrivateStatic | | 0x18 |
| void get_bounds_Injected(long _unity_self, ref Bounds& ret) | PrivateStatic | | 0x18 |
| bool OverlapPoint_Injected(long _unity_self, ref Vector2& point) | PrivateStatic | | 0x08 |