| void OnValidate() | 3 flags | | 0x00 |
| bool UseEvent(const TriggerAndCollisionMask& value) | 3 flags | | 0x04 |
| void OnTriggerEnter2D_(Collider2D collider) | 4 flags | | 0x08 |
| void OnTriggerEnter2D(Collider2D collider) | Private | | 0x08 |
| void OnTriggerExit2D_(Collider2D collider) | 4 flags | | 0x08 |
| void OnTriggerExit2D(Collider2D collider) | Private | | 0x08 |
| void OnTriggerStay2D_(Collider2D collider) | 4 flags | | 0x08 |
| void OnTriggerStay2D(Collider2D collider) | Private | | 0x08 |
| void OnTriggerEnter_(Collider collider) | 4 flags | | 0x08 |
| void OnTriggerEnter(Collider collider) | Private | | 0x08 |
| void OnTriggerExit_(Collider collider) | 4 flags | | 0x08 |
| void OnTriggerExit(Collider collider) | Private | | 0x08 |
| void OnTriggerStay_(Collider collider) | 4 flags | | 0x08 |
| void OnTriggerStay(Collider collider) | Private | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |