Zdexby TheHolyOneZ
8,798 structs
Struct

ShapeCache

: ValueType : Object
Unity.Cinemachine.CinemachineConfiner2D.ShapeCache, Unity.Cinemachine 0x00F0 (240 B) Unity.Cinemachine.dll
0x00x00F0

Members 9

OffsetSizeNameTypeFlags
0x08ConfinerOvenConfinerOvenPublic
0x08OriginalPathList<System.Collections.Generic.List<UnityEngine.Vector2>>Public
0x40DeltaWorldToBakedMatrix4x4Public
0x40DeltaBakedToWorldMatrix4x4Public
0x04AspectRatiofloatPublic
0x0Cm_OversizeWindowSettingsOversizeWindowSettingsPrivate
0x04MaxComputationTimePerFrameInSecondsfloat1 flags
0x40m_BakedToWorldMatrix4x4Private
0x00E40x04padding / unreflected
0x08m_BoundingShape2DCollider2DPrivate

Functions 5

SignatureFlagsNativeParams
void Invalidate()Public0x00
bool ValidateCache(Collider2D boundingShape2D, const OversizeWindowSettings& oversize, float aspectRatio, ref bool& confinerStateChanged)Public0x0C
bool IsValid(ref Collider2D& boundingShape2D, ref OversizeWindowSettings& oversize, float aspectRatio)Private0x0C
void CalculateDeltaTransformationMatrix()Private0x00
bool <ValidateCache>g__HasAnyPoints|10_0(List<System.Collections.Generic.List<UnityEngine.Vector2>> originalPath)Static+1 flags0x08

Used by 1

types with a member, parameter or interface of this type