Zdexby TheHolyOneZ
8,798 structs
Struct

HitResult

: ValueType : Object
VLB.DynamicOcclusionRaycasting.HitResult, Assembly-CSharp-firstpass 0x0030 (48 B) Assembly-CSharp-firstpass.dll
0x00x0030

Members 5

OffsetSizeNameTypeFlags
0x0CpointVector3Public
0x0CnormalVector3Public
0x04distancefloatPublic
0x001C0x04padding / unreflected
0x08collider2DCollider2DPrivate
0x08collider3DColliderPrivate

Functions 6

SignatureFlagsNativeParams
void .ctor(ref RaycastHit& hit3D)Public+1 flags0x2C
void .ctor(ref RaycastHit2D& hit2D)Public+1 flags0x24
bool get_hasCollider()Public+1 flags0x01
string get_name()Public+1 flags0x08
Bounds get_bounds()Public+1 flags0x18
void SetNull()Public0x00

Used by 1

types with a member, parameter or interface of this type