0x00x0068
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | ActivationMode | ActivationModes | Public | — | |
| 0x04 | TriggerMode | TriggerModes | Public | — | |
| 0x04 | TargetTriggerLayer | LayerMask | Public | — | |
| 0x002C | 0x04 | padding / unreflected | |||
| 0x08 | TargetTriggerTag | string | Public | — | |
| 0x04 | DelayMode | DelayModes | Public | — | |
| 0x04 | TimeBeforeStateChange | float | Public | — | |
| 0x04 | FrameCount | int | Public | — | |
| 0x0044 | 0x04 | padding / unreflected | |||
| 0x08 | TargetGameObjects | List<UnityEngine.GameObject> | Public | — | |
| 0x08 | TargetBehaviours | List<UnityEngine.MonoBehaviour> | Public | — | |
| 0x04 | TimeDestructionMode | TimedStatusChange | Public | — | |
| 0x005C | 0x04 | padding / unreflected | |||
| 0x08 | TimedActions | UnityEvent | Public | — | |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 14
| Signature | Flags | Native | Params |
|---|---|---|---|
| void Awake() | 3 flags | 0x00 | |
| void TriggerSequence() | Public+2 flags | 0x00 | |
| void Start() | 3 flags | 0x00 | |
| void OnEnable() | 3 flags | 0x00 | |
| void OnTriggerEnter(Collider collider) | 3 flags | 0x08 | |
| void OnTriggerExit(Collider collider) | 3 flags | 0x08 | |
| void OnTriggerEnter2D(Collider2D collider) | 3 flags | 0x08 | |
| void OnTriggerExit2D(Collider2D collider) | 3 flags | 0x08 | |
| bool CorrectTagOrLayer(GameObject target) | 3 flags | 0x08 | |
| void StartChangeState() | 3 flags | 0x00 | |
| IEnumerator TimedActivationSequence() | 3 flags | 0x08 | |
| void Activate() | 3 flags | 0x00 | |
| void StateChange() | 3 flags | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |