Zdexby TheHolyOneZ
36,909 classes
Class

Rigidbody2D

: Component : Object : Object
UnityEngine.Rigidbody2D, UnityEngine.Physics2DModule 0x0018 (24 B) inherited 0x0018 UnityEngine.Physics2DModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 42

SignatureFlagsNativeParams
Vector2 get_position()Public+1 flags0x08
void set_position(const Vector2& value)Public+1 flags0x08
void set_rotation(float value)Public+1 flags0x04
void MovePosition(const Vector2& position)Public0x08
Vector2 get_linearVelocity()Public+1 flags0x08
void set_linearVelocity(const Vector2& value)Public+1 flags0x08
float get_angularVelocity()Public+1 flags0x04
void set_angularVelocity(float value)Public+1 flags0x04
void set_useAutoMass(bool value)Public+1 flags0x01
float get_mass()Public+1 flags0x04
void set_centerOfMass(const Vector2& value)Public+1 flags0x08
RigidbodyType2D get_bodyType()Public+1 flags0x04
void set_bodyType(const RigidbodyType2D& value)Public+1 flags0x04
void set_simulated(bool value)Public+1 flags0x01
Matrix4x4 get_localToWorldMatrix()Public+1 flags0x40
void AddForce(const Vector2& force)Public0x08
void AddForce(const Vector2& force, const ForceMode2D& mode)Public0x08
void AddForce_Internal(const Vector2& force, const ForceMode2D& mode)Private0x08
void AddRelativeForce(const Vector2& relativeForce, const ForceMode2D& mode)Public0x08
void AddRelativeForce_Internal(const Vector2& relativeForce, const ForceMode2D& mode)Private0x08
void AddTorque(float torque, const ForceMode2D& mode)Public0x04
bool get_isKinematic()Public+1 flags0x01
void set_isKinematic(bool value)Public+1 flags0x01
void .ctor()Public+1 flags0x00
void get_position_Injected(long _unity_self, ref Vector2& ret)PrivateStatic0x08
void set_position_Injected(long _unity_self, ref Vector2& value)PrivateStatic0x08
void set_rotation_Injected(long _unity_self, float value)PrivateStatic0x08
void MovePosition_Injected(long _unity_self, ref Vector2& position)PrivateStatic0x08
void get_linearVelocity_Injected(long _unity_self, ref Vector2& ret)PrivateStatic0x08
void set_linearVelocity_Injected(long _unity_self, ref Vector2& value)PrivateStatic0x08
float get_angularVelocity_Injected(long _unity_self)PrivateStatic0x08
void set_angularVelocity_Injected(long _unity_self, float value)PrivateStatic0x08
void set_useAutoMass_Injected(long _unity_self, bool value)PrivateStatic0x08
float get_mass_Injected(long _unity_self)PrivateStatic0x08
void set_centerOfMass_Injected(long _unity_self, ref Vector2& value)PrivateStatic0x08
RigidbodyType2D get_bodyType_Injected(long _unity_self)PrivateStatic0x08
void set_bodyType_Injected(long _unity_self, const RigidbodyType2D& value)PrivateStatic0x08
void set_simulated_Injected(long _unity_self, bool value)PrivateStatic0x08
void get_localToWorldMatrix_Injected(long _unity_self, ref Matrix4x4& ret)PrivateStatic0x40
void AddForce_Internal_Injected(long _unity_self, ref Vector2& force, const ForceMode2D& mode)PrivateStatic0x08
void AddRelativeForce_Internal_Injected(long _unity_self, ref Vector2& relativeForce, const ForceMode2D& mode)PrivateStatic0x08
void AddTorque_Injected(long _unity_self, float torque, const ForceMode2D& mode)PrivateStatic0x08

Used by 28

types with a member, parameter or interface of this type