| Vector2 get_position() | Public+1 flags | | 0x08 |
| void set_position(const Vector2& value) | Public+1 flags | | 0x08 |
| void set_rotation(float value) | Public+1 flags | | 0x04 |
| void MovePosition(const Vector2& position) | Public | | 0x08 |
| Vector2 get_linearVelocity() | Public+1 flags | | 0x08 |
| void set_linearVelocity(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_angularVelocity() | Public+1 flags | | 0x04 |
| void set_angularVelocity(float value) | Public+1 flags | | 0x04 |
| void set_useAutoMass(bool value) | Public+1 flags | | 0x01 |
| float get_mass() | Public+1 flags | | 0x04 |
| void set_centerOfMass(const Vector2& value) | Public+1 flags | | 0x08 |
| RigidbodyType2D get_bodyType() | Public+1 flags | | 0x04 |
| void set_bodyType(const RigidbodyType2D& value) | Public+1 flags | | 0x04 |
| void set_simulated(bool value) | Public+1 flags | | 0x01 |
| Matrix4x4 get_localToWorldMatrix() | Public+1 flags | | 0x40 |
| void AddForce(const Vector2& force) | Public | | 0x08 |
| void AddForce(const Vector2& force, const ForceMode2D& mode) | Public | | 0x08 |
| void AddForce_Internal(const Vector2& force, const ForceMode2D& mode) | Private | | 0x08 |
| void AddRelativeForce(const Vector2& relativeForce, const ForceMode2D& mode) | Public | | 0x08 |
| void AddRelativeForce_Internal(const Vector2& relativeForce, const ForceMode2D& mode) | Private | | 0x08 |
| void AddTorque(float torque, const ForceMode2D& mode) | Public | | 0x04 |
| bool get_isKinematic() | Public+1 flags | | 0x01 |
| void set_isKinematic(bool value) | Public+1 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_position_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void set_position_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | | 0x08 |
| void set_rotation_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void MovePosition_Injected(long _unity_self, ref Vector2& position) | PrivateStatic | | 0x08 |
| void get_linearVelocity_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void set_linearVelocity_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | | 0x08 |
| float get_angularVelocity_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_angularVelocity_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void set_useAutoMass_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| float get_mass_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_centerOfMass_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | | 0x08 |
| RigidbodyType2D get_bodyType_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_bodyType_Injected(long _unity_self, const RigidbodyType2D& value) | PrivateStatic | | 0x08 |
| void set_simulated_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void get_localToWorldMatrix_Injected(long _unity_self, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void AddForce_Internal_Injected(long _unity_self, ref Vector2& force, const ForceMode2D& mode) | PrivateStatic | | 0x08 |
| void AddRelativeForce_Internal_Injected(long _unity_self, ref Vector2& relativeForce, const ForceMode2D& mode) | PrivateStatic | | 0x08 |
| void AddTorque_Injected(long _unity_self, float torque, const ForceMode2D& mode) | PrivateStatic | | 0x08 |