Zdexby TheHolyOneZ
36,909 classes
Class

Animator

: Behaviour : Component : Object : Object
UnityEngine.Animator, UnityEngine.AnimationModule 0x0018 (24 B) inherited 0x0018 UnityEngine.AnimationModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 98

SignatureFlagsNativeParams
bool get_isHuman()Public+1 flags0x01
bool get_hasRootMotion()Public+1 flags0x01
float GetFloat(int id)Public0x04
void SetFloat(const string& name, float value)Public0x08
void SetFloat(int id, float value)Public0x04
bool GetBool(const string& name)Public0x08
bool GetBool(int id)Public0x04
void SetBool(const string& name, bool value)Public0x08
void SetBool(int id, bool value)Public0x04
int GetInteger(int id)Public0x04
void SetInteger(const string& name, int value)Public0x08
void SetInteger(int id, int value)Public0x04
void SetTrigger(const string& name)Public0x08
void SetTrigger(int id)Public0x04
void ResetTrigger(const string& name)Public0x08
void ResetTrigger(int id)Public0x04
int get_layerCount()Public+1 flags0x04
void SetLayerWeight(int layerIndex, float weight)Public0x04
void GetAnimatorStateInfo(int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info)Private0x24
AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex)Public0x24
AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex)Public0x24
AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex)Public0x08
void GetCurrentAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips)Public0x08
void GetAnimatorClipInfoInternal(int layerIndex, bool isCurrent, object clips)Private0x08
void GetNextAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips)Public0x08
bool IsInTransition(int layerIndex)Public0x04
AnimatorControllerParameter[] get_parameters()Public+1 flags0x08
int get_parameterCount()Public+1 flags0x04
AnimatorControllerParameter GetParameterInternal(int index)Private0x08
AnimatorControllerParameter GetParameter(int index)Public0x08
float get_speed()Public+1 flags0x04
void set_speed(float value)Public+1 flags0x04
void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime)Public0x04
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset)Public0x08
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)Public0x08
void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)Public0x04
void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer)Public0x04
void Play(const string& stateName)Public0x08
void Play(const string& stateName, int layer, float normalizedTime)Public0x08
void Play(int stateNameHash, int layer, float normalizedTime)Public0x04
void ResetControllerState(bool resetParameters)Public0x01
Transform GetBoneTransform(const HumanBodyBones& humanBoneId)Public0x08
Transform GetBoneTransformInternal(int humanBoneId)1 flags0x08
RuntimeAnimatorController get_runtimeAnimatorController()Public+1 flags0x08
bool get_hasBoundPlayables()Public+1 flags0x01
int StringToHash(const string& name)PublicStatic0x08
Avatar get_avatar()Public+1 flags0x08
void SetFloatString(const string& name, float value)Private0x08
void SetFloatID(int id, float value)Private0x04
float GetFloatID(int id)Private0x04
void SetBoolString(const string& name, bool value)Private0x08
void SetBoolID(int id, bool value)Private0x04
bool GetBoolString(const string& name)Private0x08
bool GetBoolID(int id)Private0x04
void SetIntegerString(const string& name, int value)Private0x08
void SetIntegerID(int id, int value)Private0x04
int GetIntegerID(int id)Private0x04
void SetTriggerString(const string& name)Private0x08
void SetTriggerID(int id)Private0x04
void ResetTriggerString(const string& name)Private0x08
void ResetTriggerID(int id)Private0x04
void .ctor()Public+1 flags0x00
bool get_isHuman_Injected(long _unity_self)PrivateStatic0x08
bool get_hasRootMotion_Injected(long _unity_self)PrivateStatic0x08
int get_layerCount_Injected(long _unity_self)PrivateStatic0x08
void SetLayerWeight_Injected(long _unity_self, int layerIndex, float weight)PrivateStatic0x08
void GetAnimatorStateInfo_Injected(long _unity_self, int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info)PrivateStatic0x24
AnimatorClipInfo[] GetCurrentAnimatorClipInfo_Injected(long _unity_self, int layerIndex)PrivateStatic0x08
void GetAnimatorClipInfoInternal_Injected(long _unity_self, int layerIndex, bool isCurrent, object clips)PrivateStatic0x08
bool IsInTransition_Injected(long _unity_self, int layerIndex)PrivateStatic0x08
AnimatorControllerParameter[] get_parameters_Injected(long _unity_self)PrivateStatic0x08
int get_parameterCount_Injected(long _unity_self)PrivateStatic0x08
AnimatorControllerParameter GetParameterInternal_Injected(long _unity_self, int index)PrivateStatic0x08
float get_speed_Injected(long _unity_self)PrivateStatic0x08
void set_speed_Injected(long _unity_self, float value)PrivateStatic0x08
void CrossFadeInFixedTime_Injected(long _unity_self, int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime)PrivateStatic0x08
void CrossFade_Injected(long _unity_self, int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)PrivateStatic0x08
void Play_Injected(long _unity_self, int stateNameHash, int layer, float normalizedTime)PrivateStatic0x08
void ResetControllerState_Injected(long _unity_self, bool resetParameters)PrivateStatic0x08
long GetBoneTransformInternal_Injected(long _unity_self, int humanBoneId)PrivateStatic0x08
long get_runtimeAnimatorController_Injected(long _unity_self)PrivateStatic0x08
bool get_hasBoundPlayables_Injected(long _unity_self)PrivateStatic0x08
int StringToHash_Injected(ref ManagedSpanWrapper& name)PrivateStatic0x10
long get_avatar_Injected(long _unity_self)PrivateStatic0x08
void SetFloatString_Injected(long _unity_self, ref ManagedSpanWrapper& name, float value)PrivateStatic0x10
void SetFloatID_Injected(long _unity_self, int id, float value)PrivateStatic0x08
float GetFloatID_Injected(long _unity_self, int id)PrivateStatic0x08
void SetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name, bool value)PrivateStatic0x10
void SetBoolID_Injected(long _unity_self, int id, bool value)PrivateStatic0x08
bool GetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
bool GetBoolID_Injected(long _unity_self, int id)PrivateStatic0x08
void SetIntegerString_Injected(long _unity_self, ref ManagedSpanWrapper& name, int value)PrivateStatic0x10
void SetIntegerID_Injected(long _unity_self, int id, int value)PrivateStatic0x08
int GetIntegerID_Injected(long _unity_self, int id)PrivateStatic0x08
void SetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
void SetTriggerID_Injected(long _unity_self, int id)PrivateStatic0x08
void ResetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
void ResetTriggerID_Injected(long _unity_self, int id)PrivateStatic0x08

Used by 57

types with a member, parameter or interface of this type