| bool get_isHuman() | Public+1 flags | | 0x01 |
| bool get_hasRootMotion() | Public+1 flags | | 0x01 |
| float GetFloat(int id) | Public | | 0x04 |
| void SetFloat(const string& name, float value) | Public | | 0x08 |
| void SetFloat(int id, float value) | Public | | 0x04 |
| bool GetBool(const string& name) | Public | | 0x08 |
| bool GetBool(int id) | Public | | 0x04 |
| void SetBool(const string& name, bool value) | Public | | 0x08 |
| void SetBool(int id, bool value) | Public | | 0x04 |
| int GetInteger(int id) | Public | | 0x04 |
| void SetInteger(const string& name, int value) | Public | | 0x08 |
| void SetInteger(int id, int value) | Public | | 0x04 |
| void SetTrigger(const string& name) | Public | | 0x08 |
| void SetTrigger(int id) | Public | | 0x04 |
| void ResetTrigger(const string& name) | Public | | 0x08 |
| void ResetTrigger(int id) | Public | | 0x04 |
| int get_layerCount() | Public+1 flags | | 0x04 |
| void SetLayerWeight(int layerIndex, float weight) | Public | | 0x04 |
| void GetAnimatorStateInfo(int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info) | Private | | 0x24 |
| AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex) | Public | | 0x24 |
| AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex) | Public | | 0x24 |
| AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex) | Public | | 0x08 |
| void GetCurrentAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips) | Public | | 0x08 |
| void GetAnimatorClipInfoInternal(int layerIndex, bool isCurrent, object clips) | Private | | 0x08 |
| void GetNextAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips) | Public | | 0x08 |
| bool IsInTransition(int layerIndex) | Public | | 0x04 |
| AnimatorControllerParameter[] get_parameters() | Public+1 flags | | 0x08 |
| int get_parameterCount() | Public+1 flags | | 0x04 |
| AnimatorControllerParameter GetParameterInternal(int index) | Private | | 0x08 |
| AnimatorControllerParameter GetParameter(int index) | Public | | 0x08 |
| float get_speed() | Public+1 flags | | 0x04 |
| void set_speed(float value) | Public+1 flags | | 0x04 |
| void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime) | Public | | 0x04 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset) | Public | | 0x08 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | Public | | 0x08 |
| void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | Public | | 0x04 |
| void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer) | Public | | 0x04 |
| void Play(const string& stateName) | Public | | 0x08 |
| void Play(const string& stateName, int layer, float normalizedTime) | Public | | 0x08 |
| void Play(int stateNameHash, int layer, float normalizedTime) | Public | | 0x04 |
| void ResetControllerState(bool resetParameters) | Public | | 0x01 |
| Transform GetBoneTransform(const HumanBodyBones& humanBoneId) | Public | | 0x08 |
| Transform GetBoneTransformInternal(int humanBoneId) | 1 flags | | 0x08 |
| RuntimeAnimatorController get_runtimeAnimatorController() | Public+1 flags | | 0x08 |
| bool get_hasBoundPlayables() | Public+1 flags | | 0x01 |
| int StringToHash(const string& name) | PublicStatic | | 0x08 |
| Avatar get_avatar() | Public+1 flags | | 0x08 |
| void SetFloatString(const string& name, float value) | Private | | 0x08 |
| void SetFloatID(int id, float value) | Private | | 0x04 |
| float GetFloatID(int id) | Private | | 0x04 |
| void SetBoolString(const string& name, bool value) | Private | | 0x08 |
| void SetBoolID(int id, bool value) | Private | | 0x04 |
| bool GetBoolString(const string& name) | Private | | 0x08 |
| bool GetBoolID(int id) | Private | | 0x04 |
| void SetIntegerString(const string& name, int value) | Private | | 0x08 |
| void SetIntegerID(int id, int value) | Private | | 0x04 |
| int GetIntegerID(int id) | Private | | 0x04 |
| void SetTriggerString(const string& name) | Private | | 0x08 |
| void SetTriggerID(int id) | Private | | 0x04 |
| void ResetTriggerString(const string& name) | Private | | 0x08 |
| void ResetTriggerID(int id) | Private | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool get_isHuman_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_hasRootMotion_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_layerCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetLayerWeight_Injected(long _unity_self, int layerIndex, float weight) | PrivateStatic | | 0x08 |
| void GetAnimatorStateInfo_Injected(long _unity_self, int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info) | PrivateStatic | | 0x24 |
| AnimatorClipInfo[] GetCurrentAnimatorClipInfo_Injected(long _unity_self, int layerIndex) | PrivateStatic | | 0x08 |
| void GetAnimatorClipInfoInternal_Injected(long _unity_self, int layerIndex, bool isCurrent, object clips) | PrivateStatic | | 0x08 |
| bool IsInTransition_Injected(long _unity_self, int layerIndex) | PrivateStatic | | 0x08 |
| AnimatorControllerParameter[] get_parameters_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_parameterCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| AnimatorControllerParameter GetParameterInternal_Injected(long _unity_self, int index) | PrivateStatic | | 0x08 |
| float get_speed_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_speed_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void CrossFadeInFixedTime_Injected(long _unity_self, int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime) | PrivateStatic | | 0x08 |
| void CrossFade_Injected(long _unity_self, int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | PrivateStatic | | 0x08 |
| void Play_Injected(long _unity_self, int stateNameHash, int layer, float normalizedTime) | PrivateStatic | | 0x08 |
| void ResetControllerState_Injected(long _unity_self, bool resetParameters) | PrivateStatic | | 0x08 |
| long GetBoneTransformInternal_Injected(long _unity_self, int humanBoneId) | PrivateStatic | | 0x08 |
| long get_runtimeAnimatorController_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_hasBoundPlayables_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int StringToHash_Injected(ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| long get_avatar_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetFloatString_Injected(long _unity_self, ref ManagedSpanWrapper& name, float value) | PrivateStatic | | 0x10 |
| void SetFloatID_Injected(long _unity_self, int id, float value) | PrivateStatic | | 0x08 |
| float GetFloatID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void SetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name, bool value) | PrivateStatic | | 0x10 |
| void SetBoolID_Injected(long _unity_self, int id, bool value) | PrivateStatic | | 0x08 |
| bool GetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| bool GetBoolID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void SetIntegerString_Injected(long _unity_self, ref ManagedSpanWrapper& name, int value) | PrivateStatic | | 0x10 |
| void SetIntegerID_Injected(long _unity_self, int id, int value) | PrivateStatic | | 0x08 |
| int GetIntegerID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void SetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void SetTriggerID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void ResetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void ResetTriggerID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |