Zdexby TheHolyOneZ
36,909 classes
Class

Gun

: Object
Gun, Assembly-CSharp 0x0088 (136 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0088

Members 17

OffsetSizeNameTypeFlagsDefault
0x08gunNamestringPublic—
0x08firePoint2DRectTransformPublic—
0x08chamberSlotTransformPublic—
0x08impactMarker2DRectTransformPublic—
0x08noShellImpactMarkerPrefabGameObjectPublic—
0x08shellParent2DRectTransformPublic—
0x08gunAnimatorAnimatorPublic—
0x08mimic3DTurret3DMimicPublic—
0x04barrelElevationfloatPublic—
0x04minElevationfloatPublic—
0x04maxElevationfloatPublic—
0x04fireKeyKeyCodePublic—
0x04fireDelayfloatPublic—
0x00640x04padding / unreflected
0x08activeMarkerVisualGameObjectPublic—
0x08noShellMarkerInstanceGameObjectPublic—
0x08lastActiveMarkerNamestringPublic—
0x04currentBarrelIndexintPublic—
0x00840x04unreflected bytes to end of Gun

Functions 4

SignatureFlagsNativeParams
float GetElevation()Public0x04
float GetMinElevation()Public0x04
float GetMaxElevation()Public0x04
void .ctor()Public+1 flags0x00