| void Initialize(SceneManager manager) | Public+2 flags | | 0x08 |
| void LoadStart(LoadQueueData queueData) | Public+2 flags | | 0x08 |
| void LoadEnd(LoadQueueData queueData) | Public+2 flags | | 0x08 |
| void UnloadStart(LoadQueueData queueData) | Public+2 flags | | 0x08 |
| void UnloadEnd(LoadQueueData queueData) | Public+2 flags | | 0x08 |
| void UnloadStart(UnloadQueueData queueData) | Public+2 flags | | 0x08 |
| void UnloadEnd(UnloadQueueData queueData) | Public+2 flags | | 0x08 |
| void BeginLoadAsync(const string& sceneName, const LoadSceneParameters& parameters) | Public+3 flags | — | 0x08 |
| void BeginUnloadAsync(const Scene& scene) | Public+3 flags | — | 0x04 |
| bool IsPercentComplete() | Public+3 flags | | 0x01 |
| float GetPercentComplete() | Public+3 flags | | 0x04 |
| void AddLoadedScene(const Scene& scene) | Public+2 flags | | 0x04 |
| List<UnityEngine.SceneManagement.Scene> GetLoadedScenes() | Public+3 flags | | 0x08 |
| void ActivateLoadedScenes() | Public+3 flags | | 0x00 |
| IEnumerator AsyncsIsDone() | Public+3 flags | | 0x08 |
| Scene GetMovedObjectsScene() | Public+2 flags | | 0x04 |
| Scene GetDelayedDestroyScene() | Public+2 flags | | 0x04 |
| Scene GetFallbackActiveScene() | Public+2 flags | | 0x04 |
| Scene FindOrCreateScene(const string& name) | Public+2 flags | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |