0x00x0068
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | <>1__state | int | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | <>2__current | object | Private | — | |
| 0x08 | <>4__this | SceneManager | Public | — | |
| 0x08 | <data>5__2 | UnloadQueueData | Private | — | |
| 0x08 | <sceneUnloadData>5__3 | SceneUnloadData | Private | — | |
| 0x01 | <asServer>5__4 | bool | Private | — | |
| 0x0039 | 0x07 | padding / unreflected | |||
| 0x08 | <unloadableScenes>5__5 | List<UnityEngine.SceneManagement.Scene> | Private | — | |
| 0x08 | <unloadedScenes>5__6 | List<FishNet.Managing.Scened.UnloadedScene> | Private | — | |
| 0x18 | <>7__wrap6 | Enumerator<UnityEngine.SceneManagement.Scene> | Private | — | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(int <>1__state) | Public+1 flags | — | 0x04 |
| void System.IDisposable.Dispose() | PrivateFinal+2 flags | — | 0x00 |
| bool MoveNext() | PrivateFinal+2 flags | — | 0x01 |
| void <>m__Finally1() | Private | — | 0x00 |
| object System.Collections.Generic.IEnumerator<System.Object>.get_Current() | PrivateFinal+3 flags | — | 0x08 |
| void System.Collections.IEnumerator.Reset() | PrivateFinal+2 flags | — | 0x00 |
| object System.Collections.IEnumerator.get_Current() | PrivateFinal+3 flags | — | 0x08 |