Zdexby TheHolyOneZ
44,741 classes
Class

<__UnloadScenes>d__115

: Object
FishNet.Managing.Scened.SceneManager.<__UnloadScenes>d__115, FishNet.Runtime 0x0068 (104 B) inherited 0x0010 FishNet.Runtime.dll
0x00x0068

Members 9

OffsetSizeNameTypeFlagsDefault
0x04<>1__stateintPrivate—
0x00140x04padding / unreflected
0x08<>2__currentobjectPrivate—
0x08<>4__thisSceneManagerPublic—
0x08<data>5__2UnloadQueueDataPrivate—
0x08<sceneUnloadData>5__3SceneUnloadDataPrivate—
0x01<asServer>5__4boolPrivate—
0x00390x07padding / unreflected
0x08<unloadableScenes>5__5List<UnityEngine.SceneManagement.Scene>Private—
0x08<unloadedScenes>5__6List<FishNet.Managing.Scened.UnloadedScene>Private—
0x18<>7__wrap6Enumerator<UnityEngine.SceneManagement.Scene>Private—

Functions 7

SignatureFlagsNativeParams
void .ctor(int <>1__state)Public+1 flags—0x04
void System.IDisposable.Dispose()PrivateFinal+2 flags—0x00
bool MoveNext()PrivateFinal+2 flags—0x01
void <>m__Finally1()Private—0x00
object System.Collections.Generic.IEnumerator<System.Object>.get_Current()PrivateFinal+3 flags—0x08
void System.Collections.IEnumerator.Reset()PrivateFinal+2 flags—0x00
object System.Collections.IEnumerator.get_Current()PrivateFinal+3 flags—0x08