| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(const Scene& scene) | Public+1 flags | | 0x04 |
| void .ctor(const string& sceneName) | Public+1 flags | | 0x08 |
| void .ctor(int sceneHandle) | Public+1 flags | | 0x04 |
| void .ctor(int sceneHandle, const string& sceneName) | Public+1 flags | | 0x08 |
| void .ctor(SceneLookupData sceneLookupData) | Public+1 flags | | 0x08 |
| void .ctor(List<UnityEngine.SceneManagement.Scene> scenes) | Public+1 flags | | 0x08 |
| void .ctor(List<System.String> sceneNames) | Public+1 flags | | 0x08 |
| void .ctor(List<System.Int32> sceneHandles) | Public+1 flags | | 0x08 |
| void .ctor(const Scene[]& scenes) | Public+1 flags | | 0x08 |
| void .ctor(const string[]& sceneNames) | Public+1 flags | | 0x08 |
| void .ctor(const int[]& sceneHandles) | Public+1 flags | | 0x08 |
| void .ctor(const SceneLookupData[]& sceneLookupDatas) | Public+1 flags | | 0x08 |
| void .ctor(const Scene& scene, const NetworkObject[]& movedNetworkObjects) | Public+1 flags | | 0x08 |
| void .ctor(const Scene[]& scenes, const NetworkObject[]& movedNetworkObjects) | Public+1 flags | | 0x08 |
| void .ctor(const string[]& sceneNames, const NetworkObject[]& movedNetworkObjects) | Public+1 flags | | 0x08 |
| void .ctor(const int[]& sceneHandles, const NetworkObject[]& movedNetworkObjects) | Public+1 flags | | 0x08 |
| void .ctor(const SceneLookupData[]& sceneLookupDatas, const NetworkObject[]& movedNetworkObjects) | Public+1 flags | | 0x08 |
| void Construct(const SceneLookupData[]& datas, const NetworkObject[]& movedNetworkObjects) | Private | | 0x08 |
| Scene GetFirstLookupScene() | Public | | 0x04 |
| bool DataInvalid() | 1 flags | | 0x01 |