| void add_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value) | PublicStatic+1 flags | | 0x08 |
| void remove_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value) | PublicStatic+1 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| EventBase CreateEvent(Event systemEvent) | PublicStatic | | 0x08 |
| BaseRuntimePanel FindOrCreateRuntimePanel(ScriptableObject ownerObject, CreateRuntimePanelDelegate createDelegate) | PublicStatic | | 0x08 |
| void DisposeRuntimePanel(ScriptableObject ownerObject) | PublicStatic | | 0x08 |
| void RegisterCachedPanelInternal(int instanceID, IPanel panel) | PrivateStatic | | 0x08 |
| void RemoveCachedPanelInternal(int instanceID) | PrivateStatic | | 0x04 |
| void RepaintOffscreenPanels() | PublicStatic | | 0x00 |
| void RepaintOverlayPanel(BaseRuntimePanel panel) | PublicStatic | | 0x08 |
| void BeginRenderOverlays(int displayIndex) | Static+1 flags | | 0x04 |
| void RenderOverlaysBeforePriority(int displayIndex, float maxPriority) | Static+1 flags | | 0x04 |
| void EndRenderOverlays(int displayIndex) | Static+1 flags | | 0x04 |
| Object get_activeEventSystem() | Static+2 flags | | 0x08 |
| void set_activeEventSystem(Object value) | PrivateStatic+1 flags | | 0x08 |
| bool get_useDefaultEventSystem() | Static+2 flags | | 0x01 |
| void RegisterEventSystem(Object eventSystem) | PublicStatic | | 0x08 |
| void UnregisterEventSystem(Object eventSystem) | PublicStatic | | 0x08 |
| DefaultEventSystem get_defaultEventSystem() | Static+2 flags | | 0x08 |
| void UpdateRuntimePanels() | PublicStatic | | 0x00 |
| void MarkPotentiallyEmpty(PanelSettings settings) | Static+1 flags | | 0x08 |
| void RemoveUnusedPanels() | Static+1 flags | | 0x00 |
| void RegisterPlayerloopCallback() | PublicStatic | | 0x00 |
| void UnregisterPlayerloopCallback() | PublicStatic | | 0x00 |
| void SetPanelOrderingDirty() | Static+1 flags | | 0x00 |
| List<UnityEngine.UIElements.Panel> GetSortedPlayerPanels() | Static+1 flags | | 0x08 |
| void SortPanels() | PrivateStatic | | 0x00 |
| Vector2 MultiDisplayBottomLeftToPanelPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay) | Static+1 flags | | 0x08 |
| Vector2 MultiDisplayToLocalScreenPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay) | Static+1 flags | | 0x08 |
| Vector2 ScreenBottomLeftToPanelPosition(const Vector2& position, int targetDisplay) | Static+1 flags | | 0x08 |
| Vector2 ScreenBottomLeftToPanelDelta(const Vector2& delta) | Static+1 flags | | 0x08 |