Zdexby TheHolyOneZ
42,628 classes
Class

UIElementsRuntimeUtility

: Object
UnityEngine.UIElements.UIElementsRuntimeUtility, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 10

OffsetSizeNameTypeFlagsDefault
0x08onCreatePanelAction<UnityEngine.UIElements.BaseRuntimePanel>PrivateStatic—
0x01s_RegisteredPlayerloopCallbackboolPrivateStatic—
0x08s_SortedRuntimePanelsList<UnityEngine.UIElements.Panel>PrivateStatic—
0x01s_PanelOrderingDirtyboolPrivateStatic—
0x00190x07padding / unreflected
0x08s_RepaintProfilerMarkerNamestringStatic+2 flags—
0x08s_RepaintProfilerMarkerProfilerMarkerPrivateStatic+1 flags—
0x04currentOverlayIndexintPrivateStatic—
0x00340x04padding / unreflected
0x08<activeEventSystem>k__BackingFieldObjectPrivateStatic—
0x08s_DefaultEventSystemDefaultEventSystemPrivateStatic—
0x08s_PotentiallyEmptyPanelSettingsList<UnityEngine.UIElements.PanelSettings>PrivateStatic—

Functions 31

SignatureFlagsNativeParams
void add_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value)PublicStatic+1 flags0x08
void remove_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value)PublicStatic+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00
EventBase CreateEvent(Event systemEvent)PublicStatic0x08
BaseRuntimePanel FindOrCreateRuntimePanel(ScriptableObject ownerObject, CreateRuntimePanelDelegate createDelegate)PublicStatic0x08
void DisposeRuntimePanel(ScriptableObject ownerObject)PublicStatic0x08
void RegisterCachedPanelInternal(int instanceID, IPanel panel)PrivateStatic0x08
void RemoveCachedPanelInternal(int instanceID)PrivateStatic0x04
void RepaintOffscreenPanels()PublicStatic0x00
void RepaintOverlayPanel(BaseRuntimePanel panel)PublicStatic0x08
void BeginRenderOverlays(int displayIndex)Static+1 flags0x04
void RenderOverlaysBeforePriority(int displayIndex, float maxPriority)Static+1 flags0x04
void EndRenderOverlays(int displayIndex)Static+1 flags0x04
Object get_activeEventSystem()Static+2 flags0x08
void set_activeEventSystem(Object value)PrivateStatic+1 flags0x08
bool get_useDefaultEventSystem()Static+2 flags0x01
void RegisterEventSystem(Object eventSystem)PublicStatic0x08
void UnregisterEventSystem(Object eventSystem)PublicStatic0x08
DefaultEventSystem get_defaultEventSystem()Static+2 flags0x08
void UpdateRuntimePanels()PublicStatic0x00
void MarkPotentiallyEmpty(PanelSettings settings)Static+1 flags0x08
void RemoveUnusedPanels()Static+1 flags0x00
void RegisterPlayerloopCallback()PublicStatic0x00
void UnregisterPlayerloopCallback()PublicStatic0x00
void SetPanelOrderingDirty()Static+1 flags0x00
List<UnityEngine.UIElements.Panel> GetSortedPlayerPanels()Static+1 flags0x08
void SortPanels()PrivateStatic0x00
Vector2 MultiDisplayBottomLeftToPanelPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay)Static+1 flags0x08
Vector2 MultiDisplayToLocalScreenPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay)Static+1 flags0x08
Vector2 ScreenBottomLeftToPanelPosition(const Vector2& position, int targetDisplay)Static+1 flags0x08
Vector2 ScreenBottomLeftToPanelDelta(const Vector2& delta)Static+1 flags0x08