| void RefreshTile(const Vector3Int& position, ITilemap tilemap) | Public+2 flags | | 0x0C |
| void GetTileData(const Vector3Int& position, ITilemap tilemap, ref TileData& tileData) | Public+2 flags | | 0x60 |
| TileData GetTileDataNoRef(const Vector3Int& position, ITilemap tilemap) | Private | | 0x60 |
| bool GetTileAnimationData(const Vector3Int& position, ITilemap tilemap, ref TileAnimationData& tileAnimationData) | Public+2 flags | | 0x10 |
| TileAnimationData GetTileAnimationDataNoRef(const Vector3Int& position, ITilemap tilemap) | Private | | 0x10 |
| void GetTileAnimationDataRef(const Vector3Int& position, ITilemap tilemap, ref TileAnimationData& tileAnimationData, ref bool& hasAnimation) | Private | | 0x10 |
| bool StartUp(const Vector3Int& position, ITilemap tilemap, GameObject go) | Public+2 flags | | 0x0C |
| void StartUpRef(const Vector3Int& position, ITilemap tilemap, GameObject go, ref bool& startUpInvokedByUser) | Private | | 0x0C |
| void .ctor() | 2 flags | | 0x00 |