| Sprite get_sprite() | Public+1 flags | | 0x08 |
| void set_sprite(Sprite value) | Public+1 flags | | 0x08 |
| Color get_color() | Public+1 flags | | 0x10 |
| void set_color(const Color& value) | Public+1 flags | | 0x10 |
| Matrix4x4 get_transform() | Public+1 flags | | 0x40 |
| void set_transform(const Matrix4x4& value) | Public+1 flags | | 0x40 |
| GameObject get_gameObject() | Public+1 flags | | 0x08 |
| void set_gameObject(GameObject value) | Public+1 flags | | 0x08 |
| TileFlags get_flags() | Public+1 flags | | 0x04 |
| void set_flags(const TileFlags& value) | Public+1 flags | | 0x04 |
| ColliderType get_colliderType() | Public+1 flags | | 0x04 |
| void set_colliderType(const ColliderType& value) | Public+1 flags | | 0x04 |
| void GetTileData(const Vector3Int& position, ITilemap tilemap, ref TileData& tileData) | Public+1 flags | | 0x60 |
| void .ctor() | Public+1 flags | | 0x00 |