| bool get_IsInterior() | Public+1 flags | | 0x01 |
| void set_IsInterior(bool value) | Public+1 flags | | 0x01 |
| void .ctor(TriangulationPoint p1, TriangulationPoint p2, TriangulationPoint p3) | Public+1 flags | | 0x08 |
| int IndexOf(TriangulationPoint p) | Public | | 0x08 |
| int IndexCCWFrom(TriangulationPoint p) | Public | | 0x08 |
| bool Contains(TriangulationPoint p) | Public | | 0x08 |
| void MarkNeighbor(TriangulationPoint p1, TriangulationPoint p2, DelaunayTriangle t) | Private | | 0x08 |
| void MarkNeighbor(DelaunayTriangle t) | Public | | 0x08 |
| TriangulationPoint OppositePoint(DelaunayTriangle t, TriangulationPoint p) | Public | | 0x08 |
| DelaunayTriangle NeighborCWFrom(TriangulationPoint point) | Public | | 0x08 |
| DelaunayTriangle NeighborCCWFrom(TriangulationPoint point) | Public | | 0x08 |
| DelaunayTriangle NeighborAcrossFrom(TriangulationPoint point) | Public | | 0x08 |
| TriangulationPoint PointCCWFrom(TriangulationPoint point) | Public | | 0x08 |
| TriangulationPoint PointCWFrom(TriangulationPoint point) | Public | | 0x08 |
| void RotateCW() | Private | | 0x00 |
| void Legalize(TriangulationPoint oPoint, TriangulationPoint nPoint) | Public | | 0x08 |
| string ToString() | Public+1 flags | | 0x08 |
| void MarkConstrainedEdge(int index) | Public | | 0x04 |
| void MarkConstrainedEdge(TriangulationPoint p, TriangulationPoint q) | Public | | 0x08 |
| int EdgeIndex(TriangulationPoint p1, TriangulationPoint p2) | Public | | 0x08 |
| bool GetConstrainedEdgeCCW(TriangulationPoint p) | Public | | 0x08 |
| bool GetConstrainedEdgeCW(TriangulationPoint p) | Public | | 0x08 |
| void SetConstrainedEdgeCCW(TriangulationPoint p, bool ce) | Public | | 0x08 |
| void SetConstrainedEdgeCW(TriangulationPoint p, bool ce) | Public | | 0x08 |
| bool GetDelaunayEdgeCCW(TriangulationPoint p) | Public | | 0x08 |
| bool GetDelaunayEdgeCW(TriangulationPoint p) | Public | | 0x08 |
| void SetDelaunayEdgeCCW(TriangulationPoint p, bool ce) | Public | | 0x08 |
| void SetDelaunayEdgeCW(TriangulationPoint p, bool ce) | Public | | 0x08 |