| Touchscreen get_simulatedTouchscreen() | Public+1 flags | | 0x08 |
| void set_simulatedTouchscreen(Touchscreen value) | Private+1 flags | | 0x08 |
| TouchSimulation get_instance() | PublicStatic+1 flags | | 0x08 |
| void Enable() | PublicStatic | | 0x00 |
| void Disable() | PublicStatic | | 0x00 |
| void Destroy() | PublicStatic | | 0x00 |
| void AddPointer(Pointer pointer) | 1 flags | | 0x08 |
| void RemovePointer(Pointer pointer) | 1 flags | | 0x08 |
| void OnEvent(const InputEventPtr& eventPtr, InputDevice device) | Private | | 0x08 |
| void OnDeviceChange(InputDevice device, const InputDeviceChange& change) | Private | | 0x08 |
| void OnEnable() | 1 flags | | 0x00 |
| void OnDisable() | 1 flags | | 0x00 |
| void UpdateTouch(int touchIndex, int pointerIndex, const TouchPhase& phase, const InputEventPtr& eventPtr) | Private | | 0x08 |
| void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged(InputControl control, double time, const InputEventPtr& eventPtr, long monitorIndex) | PrivateFinal+2 flags | | 0x08 |
| void UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyTimerExpired(InputControl control, double time, long monitorIndex, int timerIndex) | PrivateFinal+2 flags | | 0x08 |
| void InstallStateChangeMonitors(int startIndex) | 1 flags | | 0x04 |
| void OnSourceControlChangedValue(InputControl control, double time, const InputEventPtr& eventPtr, long sourceDeviceAndButtonIndex) | 1 flags | | 0x08 |
| void UninstallStateChangeMonitors(int startIndex) | 1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |