Zdexby TheHolyOneZ
42,628 classes
Class

SpecialFloorEvent

: ReferenceScript : MonoBehaviour : Behaviour : Component : Object : Object
SpecialFloorEvent, Assembly-CSharp 0x0058 (88 B) inherited 0x0028 Assembly-CSharp.dll
0x00x0058

Members 6

OffsetSizeNameTypeFlagsDefault
0x08FloorPopUpTextstringPublic—
0x08FlowDungeonFlowPublic—
0x04FloorDurationintPublic—
0x003C0x04padding / unreflected
0x08EnterSoundsList<UnityEngine.AudioClip>Public—
0x08SurviveAchievementAchievementMonoPublic—
0x04UsedForFloorsintPublic—
0x00540x04unreflected bytes to end of SpecialFloorEvent
Inherited from ReferenceScript 2
OffsetSizeNameTypeFlagsDefault
0x08AssetIdstringPublic—
0x08PrefabGameObjectPublic—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 7

SignatureFlagsNativeParams
bool get_CanBeUsed()Public+1 flags0x01
SpecialFloorEvent SpawnInstance()Public0x08
void Set()Public+2 flags0x00
void UseForFloor(GameManagerCC manager)Public+2 flags0x08
void End()Public+2 flags0x00
void PlayEnterSound()Public0x00
void .ctor()Public+1 flags0x00

Used by 3

types with a member, parameter or interface of this type