| void add_OnSpawned(Action<RoomRPC> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnSpawned(Action<RoomRPC> value) | PublicStatic+1 flags | | 0x08 |
| void add_OnPlayersChanged(Action<RoomPlayer value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnPlayersChanged(Action<RoomPlayer value) | PublicStatic+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void SetRoomUI(RoomUI roomUI) | Public | | 0x08 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void SetPhotonPlayerProps() | PublicStatic | | 0x00 |
| void PlayerJoined(int actorNum, PlayerSaved playerSaved, ulong steamID) | Public | | 0x08 |
| void PlayerJoinedRPC(int actorNum, const byte[]& rpDataBytes) | Public | | 0x08 |
| void OnPlayerLevelUp(MainPlayerData data) | Private | | 0x08 |
| void AvailableDiffsChanged(Player cameFrom, const int[]& availableDiffsArray) | Public | | 0x08 |
| void RPCSetDifficulty(const Difficulty& diff) | Public | | 0x04 |
| void SetDifficulty(int diffValue) | Public | | 0x04 |
| void RPCStartGame() | Public | | 0x00 |
| void StartGame(int floor, int genSeed, int runSeed, const Difficulty& diff, const GameEvent& gameEvent) | Public | | 0x04 |
| void OnPlayerDisconnected(Player player) | Private | | 0x08 |
| void RPCLeave(const string& reason) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |