| void Awake() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void GameUpdate() | PublicStatic | | 0x00 |
| void RunGameUpdate() | Private | | 0x00 |
| void AddObj(DisableAtDist obj, bool add) | PublicStatic | | 0x08 |
| void AddManagedPixelLight(PerformanceManagedLight managedLight, bool add) | PublicStatic | | 0x08 |
| int GetNearestPixelLightCount() | Private | | 0x04 |
| void UpdateManagedPixelLights() | Private | | 0x00 |
| void SetAllManagedPixelLights(bool usePixelLight) | PrivateStatic | | 0x01 |
| void MobsInRangeOfPlayer(List<Mob> mobs, float range, List<Mob> inRange, List<Mob> outOfRange, Predicate<Mob> inRangeCondition, Predicate<Mob> outRangeCondition) | PublicStatic | | 0x08 |
| void DisableInRangeOfPlayer(List<DisableAtDist> objects, float range, List<DisableAtDist> inRange, List<DisableAtDist> outOfRange) | PublicStatic | | 0x08 |
| void ObjectsInRangeOfPlayer(List<UnityEngine.Transform> objects, float range, List<UnityEngine.Transform> inRange, List<UnityEngine.Transform> outOfRange) | PublicStatic | | 0x08 |
| bool IsInRangeOfPlayer(const Vector3& position, float maxDist) | PublicStatic | | 0x0C |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |