Zdexby TheHolyOneZ
42,628 classes
Item, Assembly-CSharp 0x0230 (560 B) inherited 0x00C0 Assembly-CSharp.dll
implements ISpawnable
0x00x0230

Members 55

OffsetSizeNameTypeFlagsDefault
0x08infoItemInfoPublic—
0x08StatChangesList<StatChange>Public—
0x01ProvidesImmunityboolPublic—
0x00D10x07padding / unreflected
0x08StatImmunitiesList<StatType>Public—
0x08DamageImmunitiesList<DamageType>Public—
0x08attachedChestLootChestLootPublic+1 flags—
0x08ItemIconSpritePublic—
0x08itemDescriptionstringPublic—
0x01IncludeTalentDescriptionsboolPublic—
0x01PlaceTalentDescriptionsBeforeItemboolPublic—
0x01CanBeCorruptedboolPublic—
0x01canBePickedUpboolPublic—
0x01canBeDroppedboolPublic—
0x01CanUseLeftHandedboolPublic—
0x01060x02padding / unreflected
0x04DropOnPlayerCountintPublic—
0x010C0x04padding / unreflected
0x08DropDifficultiesList<Difficulty>Public—
0x08talentIDReferencesList<TalentScriptable>Public—
0x08talentInstancesList<TalentScriptable>Public—
0x08talentDupesList<TalentScriptable>Public—
0x08spellIDReferencesList<Spell>Public—
0x08spellInstancesList<Spell>Public+1 flags—
0x04MaxDurabilityintPublic—
0x01LoseDurabilityOnTalentProcboolPublic—
0x01LoseDurabilityOnSpellCastboolPublic—
0x01460x02padding / unreflected
0x08BreakSoundAudioClipPublic—
0x08ExtraInventorySlotsList<SlotInitParams>Public—
0x08ParticlePointTransformPublic—
0x08ColEventsColliderEventsPublic—
0x08itemRigidbodyRigidbodyPublic—
0x08FloorRangeFloorRangePublic—
0x01CanBeSpawnedInExperimentalboolPublic—
0x01SetCorruptedboolPublic—
0x017A0x06padding / unreflected
0x08CorruptionEffectMeshNormalEmitterPublic—
0x08MeshRenderersList<UnityEngine.MeshRenderer>Public+1 flags—
0x08MeshFiltersList<UnityEngine.MeshFilter>Public+1 flags—
0x08ParentEntEntityPublic+1 flags—
0x01IsEquippedboolPublic+1 flags—
0x01RenderersEnabledboolPublic+1 flags—
0x01A20x06padding / unreflected
0x08InSlotsList<ItemSlot>Public+1 flags—
0x08TorchTorchPublic+1 flags—
0x08WeaponWeaponPublic+1 flags—
0x08ArmorArmorPublic+1 flags—
0x08UsableUsablePublic+1 flags—
0x08ModifiersList<ItemModifier>Public+1 flags—
0x01IsNewLootboolPublic+1 flags—
0x01D90x07padding / unreflected
0x08DroppedByPlayerPlayerPublic+1 flags—
0x08<SavedInfo>k__BackingFieldSavedItemInfoPrivate—
0x08OnLaunchedActionPrivate—
0x08newHolderEntityPrivate—
0x01launchOnSpawnboolPrivate—
0x02010x03padding / unreflected
0x0ClaunchDirectionVector3Private—
0x04launchMultiplerfloatPrivate—
0x02140x04padding / unreflected
0x08respawnOutOfWorldRespawnOutOfWorldPrivate—
0x08OnEquippedAction<ItemEquipContextPrivate—
0x08OnPickedUpAction<PlayerPrivate—
Inherited from Interactable 20
OffsetSizeNameTypeFlagsDefault
0x08InteractableTypesList<InteractableType>Public—
0x04crosshairTypeCrossHairTypePublic—
0x10CrosshairColorColorPublic—
0x00440x04padding / unreflected
0x08infoTextstringPublic—
0x01IncludeInteractKeyboolPublic—
0x00510x07padding / unreflected
0x08interactSoundAudioClipPublic—
0x08InteractSoundsList<UnityEngine.AudioClip>Public—
0x08audioSourceAudioSourcePublic—
0x08viewPhotonViewPublic—
0x01DestroyOnInteractboolPublic—
0x00790x07padding / unreflected
0x08DestroySoundsList<UnityEngine.AudioClip>Public—
0x04HoldInteractKeyDelayfloatPublic—
0x01IsHoveredboolPublic—
0x008D0x03padding / unreflected
0x08ShownInfoTextstringPublic—
0x01CanBeHoveredboolPublic—
0x01CanBeInteractedWithboolPublic—
0x009A0x06padding / unreflected
0x08OnInteractEventAction<EntityPrivate—
0x08OnDestroyEventAction<Interactable>Private—
0x08interSoundsList<UnityEngine.AudioClip>1 flags—
0x04heldInteractTimefloatPrivate—
Inherited from ReferenceScript 2
OffsetSizeNameTypeFlagsDefault
0x08AssetIdstringPublic—
0x08PrefabGameObjectPublic—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 60

SignatureFlagsNativeParams
bool HasDurability()Private0x01
SavedItemInfo get_SavedInfo()Public+1 flags0x08
void set_SavedInfo(SavedItemInfo value)Private+1 flags0x08
Player get_ParentPlayer()Public+1 flags0x08
void add_OnLaunched(Action value)Public+1 flags0x08
void remove_OnLaunched(Action value)Public+1 flags0x08
void Awake()Public0x00
void OnEnable()Private0x00
void Start()Private0x00
void OnSpawned(EntitySpawn spawner, Random rand)PublicFinal+2 flags0x08
void OnDisable()Private0x00
void OnDestroy()Public0x00
void RPCSetSavedInfo(SavedItemInfo savedInfo)Public0x08
void SetSavedInfo(const byte[]& savedInfoBytes)Public0x08
void SetSavedInfo(SavedItemInfo savedInfo)Public0x08
void SetTalentInstances(SavedItemInfo savedInfo)Private0x08
List<TalentScriptable> GetTalentInstances(SavedItemInfo savedInfo)Public0x08
bool CanLootDrop(bool checkDifficulty, bool checkPlayerCount)Public0x01
void OnHover(Entity interactor)Public+1 flags0x08
void UpdateInteractMethod(Player player)Private0x08
bool PressInteract(Entity interactor)Public+1 flags0x08
bool OnInteract(Entity interactor)Public+1 flags0x08
bool RefillPlayerTorch(Player player, bool doRefill)Private0x08
void SetInSlot(ItemSlot slot, bool add)Public0x08
void Equipped(const ItemEquipContext& context)Public+2 flags0x18
void add_OnEquipped(Action<ItemEquipContext value)Public+1 flags0x08
void remove_OnEquipped(Action<ItemEquipContext value)Public+1 flags0x08
void EquippedRPC(const ItemEquipContext& context)Public+2 flags0x18
void add_OnPickedUp(Action<Player value)Public+1 flags0x08
void remove_OnPickedUp(Action<Player value)Public+1 flags0x08
void PickedUp(Player player)Public+2 flags0x08
void Dropped(Player player)Public+2 flags0x08
void DupeTalent(TalentScriptable instance, int setPoints)Public0x08
void RemoveDupe()Public0x00
List<StatChange> GetStatChanges(SavedItemInfo savedInfo)Public0x08
void OnTalentProcced(TalentScriptable talent, Player player)Public0x08
void OnSpellCasted(Spell spell, Player player)Public0x08
void ChangeDurability(int change)Public0x04
void BreakItem(ItemSlot slot)Public0x08
void CheckForCorruption(SavedItemInfo savedInfo)Public0x08
void RPCAddExtraData(const string& key, float value, bool set)Public0x08
void AddExtraData(const string& key, float value, bool set)Public0x08
bool CanUseInLeftHand()Public0x01
bool ShouldHoldUp()Public0x01
bool HasItemType(const ItemType& type)Public0x04
bool HasItemType(List<ItemType> oneOf)Public0x08
void RPCSetChestLoot(bool isChestLoot, ChestLootParams clParams, bool isNewLoot)Public0x08
void SetChestLoot(bool isChestLoot, ChestLootParams clParams, bool isNewLoot)Public0x08
void LootDropped()Public0x00
bool CanPickUp(Entity pickerUpper)Public0x08
void ToPickUp(int pickerUpperID, bool playAnim, bool destroy, bool networked)Public+2 flags0x04
void FailedPickUp()Public0x00
void Throw(const Vector3& direction, float multipler)Public+2 flags0x0C
void EnableRenderers(bool enabled)Public0x01
ParticleEffect PlayEffect(int prefabIndex, float playTime, Action onEnd)Public0x08
Color GetRarityColor(const Rarity& rarity)PublicStatic0x10
void .ctor()Public+1 flags0x00
void <Awake>b__61_0(ItemModifier x)Private0x08
void <OnDestroy>b__66_0(TalentScriptable x)Private0x08
void <OnDestroy>b__66_1(Spell x)Private0x08

Used by 129

types with a member, parameter or interface of this type