0x00x0090
Members 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | RoundNumber | int | PublicStatic | — | |
| 0x04 | PreCountdownDelay | int | Public | — | |
| 0x04 | CountdownLength | int | Public | — | |
| 0x04 | EndRoundDelay | int | Public | — | |
| 0x04 | MaxRounds | int | Public | — | |
| 0x08 | SpawnWithItems | List<Item> | Public | — | |
| 0x04 | RestockItemDelay | float | Public | — | |
| 0x0034 | 0x04 | padding / unreflected | |||
| 0x08 | RestockItems | List<Item> | Public | — | |
| 0x0C | CageSpawnOffset | Vector3 | Public | — | |
| 0x04 | CageBreakForce | float | Public | — | |
| 0x04 | CageBreakRadius | float | Public | — | |
| 0x0054 | 0x04 | padding / unreflected | |||
| 0x08 | Spawns | PlayerSpawns | Public | — | |
| 0x08 | CageBreakSounds | List<UnityEngine.AudioClip> | Public | — | |
| 0x08 | CagePrefab | BombasticCage | Public | — | |
| 0x08 | Room | CaveRoom | Public | — | |
| 0x08 | SpawnCages | List<BombasticCage> | Public+1 flags | — | |
| 0x01 | RoundStarted | bool | Public+1 flags | — | |
| 0x0081 | 0x07 | padding / unreflected | |||
| 0x08 | giveItemCor | Coroutine | Private | — | |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 17
| Signature | Flags | Native | Params |
|---|---|---|---|
| PhotonView get_View() | Public+1 flags | 0x08 | |
| void Awake() | Private | 0x00 | |
| void OnEnable() | Private | 0x00 | |
| void OnDisable() | Private | 0x00 | |
| void OnGenerationComplete() | Private | 0x00 | |
| void OnClientPlayerSpawned(Player player) | Private | 0x08 | |
| void RPCStartRound() | Public | 0x00 | |
| void StartRound() | Public | 0x00 | |
| IEnumerator WaitToStart() | Private | 0x08 | |
| void Player_OnItemDropped(Player player, Item dropped) | Private | 0x08 | |
| IEnumerator GiveItemDelay(Player player, Item prefab) | Private | 0x08 | |
| void OnPlayerDownedOrDeath(Player player) | Private | 0x08 | |
| void NextRound(Player winner) | Public | 0x08 | |
| IEnumerator NextRoundCor() | Public | 0x08 | |
| void GameEnd() | Public | 0x00 | |
| void OnGameEnd(Player player) | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |