| Difficulty get_Difficulty() | PublicStatic+1 flags | | 0x04 |
| void add_OnDifficultyChanged(Action<Difficulty> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnDifficultyChanged(Action<Difficulty> value) | PublicStatic+1 flags | | 0x08 |
| bool get_IsLoadingGameScene() | PublicStatic+1 flags | | 0x01 |
| void set_IsLoadingGameScene(bool value) | PrivateStatic+1 flags | | 0x01 |
| void add_OnGameStarted(Action<GameSettings> value) | PublicStatic+1 flags | | 0x08 |
| void remove_OnGameStarted(Action<GameSettings> value) | PublicStatic+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void OnMainMenuAwake(MainMenuUI mainMenu) | Private | | 0x08 |
| void StartGame(int floor, int genSeed, int runSeed, const Difficulty& difficulty, const GameEvent& gameEvent) | Public | | 0x04 |
| void StartGame(int floor, int genSeed, int runSeed) | Public | | 0x04 |
| void OnGameSceneLoaded(GameManagerCC manager) | Private | | 0x08 |
| void OnPlayersLoaded(GameManagerCC gm) | Private | | 0x08 |
| DifficultySettings GetDifficultySettings(const Difficulty& difficulty) | PublicStatic | | 0x08 |
| void SetDifficultySettings(const Difficulty& newDiff, bool log) | PublicStatic | | 0x04 |
| bool IsDifficultyOrHigher(const Difficulty& diff) | PublicStatic | | 0x04 |
| bool IsDifficultyOrLower(const Difficulty& diff) | PublicStatic | | 0x04 |
| bool HasDifficulty(const Difficulty& diff, ref string& failReason) | PublicStatic | | 0x08 |
| List<Difficulty> AvailableDifficulties() | PublicStatic | | 0x08 |
| List<Difficulty> AvailableDifficulties(MainPlayerData data) | PublicStatic | | 0x08 |
| void OnPlayerDataLoaded(MainPlayerData data) | Private | | 0x08 |
| void ResetSettings() | Private | | 0x00 |
| void SetMobHealth(Mob mob) | PublicStatic | | 0x08 |
| void SetMobAttributes(Mob mob) | PublicStatic | | 0x08 |
| void UseRarityMultiplier(const Rarity& rarity, ref float& weight) | PublicStatic | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <OnPlayerDataLoaded>b__35_0(MainMenuUI x) | Private | | 0x08 |