| List<UnityEngine.Transform> get_AvailableCrystalSpawns() | Public+1 flags | | 0x08 |
| void MechanicAwake(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void OnBossesSpawned(List<Boss> bosses) | Private | | 0x08 |
| void ScorpionSpawn_OnEntitiesSpawned(List<UnityEngine.GameObject> objs) | Private | | 0x08 |
| void MechanicStart(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicUpdate(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicTriggered(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void MechanicTriggerUpdate(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| void CrystalRingCheck() | Private | | 0x00 |
| void MechanicEnd(EventRoom eventRoom) | PublicFinal+2 flags | | 0x08 |
| BossCrystalType NextLargeCrystalType() | Public | | 0x04 |
| BossCrystalType NextCrystalMechanic() | Public | | 0x04 |
| void SetCrystalMechanicInterval(float newValue) | Public | | 0x04 |
| void SpawnLargeCrystal(int spawnIndex) | Public | | 0x04 |
| BossCrystal SpawnBossCrystal(const Vector3& pos, const Quaternion& rot, bool isMiniCrystal, bool erect) | Public | | 0x10 |
| void SpawnPersonalCrystals() | Public | | 0x00 |
| void StartCrystalMechanic(int typeInt, const Vector3& atPos) | Public | | 0x0C |
| IEnumerator DoCrystalMechanic(int typeInt, const Vector3& atPos) | Private | | 0x0C |
| void StartCrystalRing(const BossCrystalType& type, const Vector3& atPos) | Private | | 0x0C |
| void SpawnCrystalPool(const Vector3& atPos) | Private | | 0x0C |
| void RPCErectPool(CrystalRingController pool) | Public | | 0x08 |
| void ErectPool(int index) | Public | | 0x04 |
| void SpawnScorpions() | Public | | 0x00 |
| void OnBossDeath(Entity entity) | Private | | 0x08 |
| void OnBossCrystalDestroyed(BossCrystal crystal) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <MechanicAwake>b__26_0(EntitySpawn x) | Private | | 0x08 |
| void <MechanicAwake>b__26_1(CrystalRingController x) | Private | | 0x08 |
| void <ScorpionSpawn_OnEntitiesSpawned>b__28_0(GameObject x) | Private | | 0x08 |
| Vector3 <SpawnScorpions>g__GetNavPos|47_0() | Private | | 0x0C |