Zdexby TheHolyOneZ
42,610 classes
Class

XRMeshSubsystemDescriptor[]

: Array : Object
UnityEngine.XR.XRMeshSubsystemDescriptor[], UnityEngine.XRModule 0x0020 (32 B) inherited 0x0020 UnityEngine.XRModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 79

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , XRMeshSubsystemDescriptor )Public—0x08
XRMeshSubsystemDescriptor& Address(int )Public—0x08
XRMeshSubsystemDescriptor Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, XRMeshSubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(XRMeshSubsystemDescriptor item)1 flags0x08
XRMeshSubsystemDescriptor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, XRMeshSubsystemDescriptor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(XRMeshSubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(XRMeshSubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(XRMeshSubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const XRMeshSubsystemDescriptor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.XR.XRMeshSubsystemDescriptor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
XRMeshSubsystemDescriptor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> item)1 flags0x08
IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IntegratedSubsystemDescriptor<UnityEngine.XR.XRMeshSubsystem> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IntegratedSubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IntegratedSubsystemDescriptor item)1 flags0x08
IntegratedSubsystemDescriptor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IntegratedSubsystemDescriptor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IntegratedSubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IntegratedSubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IntegratedSubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IntegratedSubsystemDescriptor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.IntegratedSubsystemDescriptor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IntegratedSubsystemDescriptor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISubsystemDescriptor item)1 flags0x08
ISubsystemDescriptor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISubsystemDescriptor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISubsystemDescriptor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISubsystemDescriptor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISubsystemDescriptor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISubsystemDescriptor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISubsystemDescriptor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04